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Class improv.actor.behavior.Sequence
java.lang.Object
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+----improv.actor.behavior.Behavior
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+----improv.actor.behavior.Sequence
- public final class Sequence
- extends Behavior
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Sequence(String)
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Sequence(String, double)
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Sequence(String, double, Curve, boolean, double, boolean, Layer)
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addDecisionTrigger(String[], PropertyReference, float, boolean)
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addDecisionTrigger(String[], PropertyReference, float, boolean, float)
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addHold(float, float)
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addRandomTrigger(String[], float[], float, boolean)
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addRandomTrigger(String[], float[], float, boolean, float)
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addRepeat(int, float, float)
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addTrigger(String[], float, boolean)
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addTrigger(String[], float, boolean, float)
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exit(double)
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getAction(int)
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getActionIndex()
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nextAction()
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resetClock(double)
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setAction(int)
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setSavedStates(String[])
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Sequence
public Sequence(String s)
Sequence
public Sequence(String s,
double dur)
Sequence
public Sequence(String name,
double timeScale,
Curve timeScaleCurve,
boolean localClock,
double duration,
boolean momentary,
Layer layer)
addTrigger
public void addTrigger(String s[],
float f,
boolean m,
float t)
addTrigger
public void addTrigger(String s[],
float f,
boolean m)
addRandomTrigger
public void addRandomTrigger(String s[],
float w[],
float f,
boolean m,
float t)
addRandomTrigger
public void addRandomTrigger(String s[],
float w[],
float f,
boolean m)
addDecisionTrigger
public void addDecisionTrigger(String s[],
PropertyReference c,
float f,
boolean m,
float t)
addDecisionTrigger
public void addDecisionTrigger(String s[],
PropertyReference c,
float f,
boolean m)
addHold
public void addHold(float min,
float max)
addRepeat
public void addRepeat(int fromAction,
float fromTime,
float t)
setSavedStates
public void setSavedStates(String layers[])
resetClock
public void resetClock(double fromTime)
exit
public void exit(double t)
nextAction
public void nextAction()
setAction
public void setAction(int i)
getAction
public Action getAction(int i)
getActionIndex
public int getActionIndex()
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