Course Catalog

COREUA.0109 Quantitative Reasoning: Mathematics & Computing
4 Points. Undergraduatelevel. Fall.
Prerequisites: Department Permission
This course teaches key mathematical concepts using the new Python programming language. The first part of the course teaches students how to use the basic features of Python: operations with numbers and strings, variables, Boolean logic, control structures, loops and functions. The second part of the course focuses on the phenomena of growth and decay: geometric progressions, compound interest, exponentials and logarithms. The third part of the course introduces three key mathematical concepts: trigonometry, counting problems and probability. Students use Python to explore the mathematical concepts in labs and homework assignments. No prior knowledge of programming is required.

CSCIUA.0001 Computers in Society
4 Points. Undergraduatelevel. Spring.
Prerequisites: No prior computing experience is assumed. Not intended for computer science majors.
Addresses the impact of the digital computer on individuals, organizations, and modern society as a whole, and the social, political, and ethical issues involved in the computer industry. Topics change to reflect changes in technology and current events. Features guest lecturers from various fields. 
CSCIUA.0002 Introduction to Computer Programming
4 Points. Undergraduatelevel. Fall, Spring, Summer.
Prerequisites: Three years of high school mathematics or equivalent. No prior computing experience is assumed. Students with any programming experience should consult with the department before registering. Students who have taken or are taking Introduction to Computer Science (CSCIUA 101) will not receive credit for this course. Does not count toward the computer science major; serves as the prerequisite for students with no previous programming experience who want to continue into CSCIUA 101 and pursue the major.
A gentle introduction to the fundamentals of computer programming, which is the foundation of computer science. Students design, write, and debug computer programs. No knowledge of programming is assumed. 
CSCIUA.0004 Introduction to Web Design & Computer Principles
4 Points. Undergraduatelevel. Fall, Spring, Summer.
Prerequisites: Three years of high school mathematics or equivalent. No prior computing experience is assumed. Students with computing experience should consult with the department before registering.
Introduces students to both the practice of web design and the basic principles of computer science. The practice component covers not only web design but also current graphics and software tools. The principles section includes an overview of hardware and software, the history of computers, and a discussion of the impact of computers and the Internet. 
CSCIUA.0060 Database Design and Web Implementation
4 Points. Undergraduatelevel. Spring.
Prerequisites: Introduction to Computer Programming (CSCIUA 2) and Introduction to Web Design & Computer Principles (CSCIUA 4).
Introduces principles and applications of database design. Students learn to use a relational database system, learn web implementations of database designs, and write programs in SQL. Students explore principles of database design and apply those principles to computer systems in general and in their respective fields of interest. 
CSCIUA.0061 Web Development and Programming
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Introduction to Computer Programming (CSCIUA 2) and Introduction to Web Design & Computer Principles (CSCIUA 4).
Provides a practical approach to web technologies and programming. Students build interactive, secure, and powerful web programs. Covers client and server side technologies for the web. 
CSCIUA.0101 Introduction to Computer Science
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Introduction to Computer Programming (CSCIUA 2) or departmental permission assessed by placement exam.
How to design algorithms to solve problems and how to translate these algorithms into working computer programs. Experience is acquired through projects in a highlevel programming language. Intended primarily for computer science majors but also suitable for students of other scientific disciplines. Programming assignments. 
CSCIUA.0102 Data Structures
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Introduction to Computer Science (CSCIUA 101).
Use and design of data structures, which organize information in computer memory. Stacks, queues, linked lists, binary trees: how to implement them in a highlevel language, how to analyze their effect on algorithm efficiency, and how to modify them. Programming assignments. 
CSCIUA.0201 Computer Systems Organization
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Data Structures (CSCIUA 102).
Covers the internal structure of computers, machine (assembly) language programming, and the use of pointers in highlevel languages. Topics include the logical design of computers, computer architecture, the internal representation of data, instruction sets, and addressing logic, as well as pointers, structures, and other features of highlevel languages that relate to assembly language. Programming assignments are in both assembly language and other languages. 
CSCIUA.0202 Operating Systems
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Computer Systems Organization (CSCIUA 201).
Covers the principles and design of operating systems. Topics include process scheduling and synchronization, deadlocks, memory management (including virtual memory), input/output, and file systems. Programming assignments. 
CSCIUA.0310 Basic Algorithms
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Data Structures (CSCIUA 102) and Discrete Mathematics (MATHUA 120).
Introduction to the study of algorithms. Presents two main themes: designing appropriate data structures and analyzing the efficiency of the algorithms that use them. Algorithms studied include sorting, searching, graph algorithms, and maintaining dynamic data structures. Homework assignments, not necessarily involving programming. 
CSCIUA.0330 Introduction to Computer Simulation
4 Points. Undergraduatelevel. Spring.
Prerequisites: A grade of C or higher in MATHUA 121 Calculus I or MATHUA 212 Math for Economics II (for Economics majors) and PHYSUA 11 General Physics.
In this course, students will learn how to do computer simulations of such phenomena as orbits (Kepler problem and Nbody problem), epidemic and endemic disease (including evolution in response to the selective pressure of a malaria), musical stringed instruments (piano, guitar, and violin), and traffic flow in a city (with lights, breakdowns, and gridlock at corners). The simulations are based on mathematical models, numerical methods, and Matlab programming techniques that will be taught in class. The use of animations (and sound where appropriate) to present the results of simulations will be emphasized. 
CSCIUA.0380 Topics of General Computing Interest
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Topics determine prerequisites.
Detailed descriptions available when topics are announced. Typical offerings include Computing in the Humanities and Arts and Introduction to Flash Programming. Does not count toward the computer science major. 
CSCIUA.0421 Numerical Computing
4 Points. Undergraduatelevel. Spring.
Prerequisites: Computer Systems Organization (CSCIUA 201), either Calculus I (MATHUA 121) or both of Mathematics for Economics I and II (MATHUA 211 and 212), and Linear Algebra (MATHUA 140), or permission of instructor.
The need for floatingpoint arithmetic, the IEEE floatingpoint standard, and the importance of numerical computing in a wide variety of scientific applications. Fundamental types of numerical algorithms: direct methods (e.g., for systems of linear equations), iterative methods (e.g., for a nonlinear equation), and discretization methods (e.g., for a differential equation). Numerical errors: can you trust your answers? Uses graphics and software packages such as Matlab. Programming assignments.

CSCIUA.0436 Computer Architecture
4 Points. Undergraduatelevel. Fall.
Prerequisites: Computer Systems Organization (CSCIUA 201) and Discrete Mathematics (MATHUA 120).
The structure and design of computer systems. Basic logic modules and arithmetic circuits. Control unit design and structure of a simple processor; speedup techniques. Storage technologies and structure of memory hierarchies; error detection and correction. Input/output structures, busses, programmed data transfer, interrupts, DMA, and microprocessors. Discussion of various computer architectures; stack, pipeline, and parallel machines; and multiple functional units. 
CSCIUA.0453 Theory of Computation
4 Points. Undergraduatelevel. Fall.
Prerequisites: Basic Algorithms (CSCIUA 310).
A mathematical approach to studying topics in computer science, such as regular languages and some of their representations (deterministic finite automata, nondeterministic finite automata, regular expressions) and proof of nonregularity. Contextfree languages and pushdown automata; proofs that languages are not contextfree. Elements of computability theory. Brief introduction to NPcompleteness. 
CSCIUA.0465 Introduction to Robotics
4 Points. Undergraduatelevel. Spring.
Prerequisites: Operating Systems (CSCIUA 202), Calculus I (MATHUA 121) and Linear Algebra (MATHUA 140).
Robots are basically computers with sensors and actuators (motors) that interact with the physical world. Unmanned Autonomous Vehicles (UAV) including mobile robots and quadcopters are increasing being deployed in society. But these robots are only as good as the algorithms that run on them. This course looks at some basic algorithmic tasks that robots must solve: collision detection, motion planning, coordination, and the Simultaneous Localization and Mapping (SLAM) problem. Through such algorithms, we introduce students to elements of computational geometry, kinematics, dynamics and control theory. The course will be a mix of theory, algorithms and programming, culminating in a final project. Programming will be in Matlab (including Simulink) and C++/OpenGL programming. A reference is Peter Corke's Robotics Book based on Matlab.

CSCIUA.0468 UNIX Tools
4 Points. Undergraduatelevel.
Prerequisites: Computer Systems Organization (CSCIUA 201).
Examines UNIX as an operating system and covers the sophisticated UNIX programming tools available to users and programmers. Shell and Perl scripting are studied in detail. Other topics include networking, system administration, security, and UNIX internals. 
CSCIUA.0470 ObjectOriented Programming
4 Points. Undergraduatelevel. Fall.
Prerequisites: Computer Systems Organization (CSCIUA 201).
Introduces the important concepts of objectoriented design and languages, including code reuse, data abstraction, inheritance, and dynamic overloading. Covers in depth those features of Java and C++ that support objectoriented programming and gives an overview of other objectoriented languages of interest. Significant programming assignments stressing objectoriented design. 
CSCIUA.0472 Artificial Intelligence
4 Points. Undergraduatelevel. Spring.
Prerequisites: Computer Systems Organization (CSCIUA 201) and Basic Algorithms (CSCIUA 310).
Many cognitive tasks that people can do easily and almost unconsciously have proven extremely difficult to program on a computer. Artificial intelligence tackles the problem of developing computer systems that can carry out these tasks. Focus is on three central areas in AI: representation and reasoning, machine learning, and natural language processing. 
CSCIUA.0473 Introduction to Machine Learning
4 Points. Undergraduatelevel. Spring.
Prerequisites: Computer Systems Organization (CSCIUA 201), Calculus I (MATHUA 121), and Linear Algebra (MATHUA 140). Prerequisite or corequisite: Basic Algorithms (CSCIUA 310). Recommended: MATHUA 235 Probability and Statistics, MATHUA 234 Mathematical Statistics
This exciting and fastevolving field of computer science has many recent consumer applications (e.g., Microsoft Kinect, Google Translate, IPhone's Siri, digital camera face detection, Netflix recommendations, Google news) and applications within the sciences and medicine (e.g., predicting proteinprotein interactions, species modeling, detecting tumors, personalized medicine). Students learn the theoretical foundations and how to apply machine learning to solve new problems.

CSCIUA.0474 Software Engineering
4 Points. Undergraduatelevel. Spring.
Prerequisites: Operating Systems (CSCIUA 202) and Object Oriented Programming (CSCIUA 0470)
An intense handson study of practical techniques and methods of software engineering. Topics include advanced objectoriented design, design patterns, refactoring, code optimization, universal modeling language, threading, user interface design, enterprise application development, and development tools. All topics are integrated and applied during the semester long group project. The aim of the project is to prepare students for dynamics in a real workplace. Members of the group meet on a regular basis to discuss the project and to assign individual tasks. Students are judged primarily on the final project presentations.

CSCIUA.0478 Introduction to Cryptography
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Basic Algorithms (CSCIUA 310).
An introduction to the principles and practice of cryptography and its application to network security. Topics include symmetrickey encryption (block ciphers, modes of operations, AES), message authentication (pseudorandom functions, CBCMAC), publickey encryption (RSA, ElGamal), digital signatures (RSA, FiatShamir), and authentication applications (identification, zeroknowledge). 
CSCIUA.0480 Special Topics in Computer Science
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Topics determine prerequisites.
Detailed course descriptions are available when advanced topics are announced each semester. Typical offerings include, but are not limited to, Bioinformatics, Building Robots, Computer Graphics, Machine Learning, Network Programming, Computer Vision, and Multimedia for Majors. 
CSCIUA.0490 Special Topics in Programming Languages
4 Points. Undergraduatelevel. Fall, Spring.
Prerequisites: Topics determine prerequisites.
Covers topics in programming languages at an advanced level. Detailed course descriptions are available when topics are announced.

CSCIUA.0520 Undergraduate Research
4 Points. Undergraduatelevel. Fall.
Prerequisites: Permission of the department.
The student is supervised by a faculty member actively engaged in research, possibly leading to results publishable in the computer science literature. A substantial commitment to this work is expected. The research project may be one or two semesters, to be determined in consultation with the faculty supervisor. Students taking this course for honors in computer science are required to write an honors thesis. All other students need to submit a writeup of the research results at the conclusion of the project. 
CSCIUA.0521 Undergraduate Research
4 Points. Undergraduatelevel. Spring.
Prerequisites: Permission of the department.
The student is supervised by a faculty member actively engaged in research, possibly leading to results publishable in the computer science literature. A substantial commitment to this work is expected. The research project may be one or two semesters, to be determined in consultation with the faculty supervisor. Students taking this course for honors in computer science are required to write an honors thesis. All other students need to submit a writeup of the research results at the conclusion of the project. 
CSCIUA.0897 Internship
1  4 Points. Undergraduatelevel. Fall.
Prerequisites: Restricted to declared computer science majors. Internship credit does not count toward major requirements, but does apply toward completion of the CAS degree.
An internship in computer science is an excellent complement to formal course work. We strongly recommend that students have some practical training along with their classroom experience, so they can explore different career options and gain handson experience. An internship is for majors only, and students must have maintained an overall GPA of 3.0 and a computer science GPA of 3.5. The internship will be graded. 
CSCIUA.0898 Internship
1  4 Points. Undergraduatelevel. Spring.
Prerequisites: Restricted to declared computer science majors. Internship credit does not count toward major requirements, but does apply toward completion of the CAS degree.
An internship in computer science is an excellent complement to formal course work. We strongly recommend that students have some practical training along with their classroom experience, so they can explore different career options and gain handson experience. An internship is for majors only, and students must have maintained an overall GPA of 3.0 and a computer science GPA of 3.5. The internship will be graded. 
CSCIUA.0997 Independent Study
1  4 Points. Undergraduatelevel. Fall.
Prerequisites: Permission of the department. Does not satisfy the major elective requirement.
Students majoring in the department are permitted to work on an individual basis under the supervision of a fulltime faculty member in the department if they have maintained an overall GPA of 3.0 and a GPA of 3.5 in computer science and have a study proposal that is approved by the director of undergraduate studies. Students are expected to spend about three to six hours a week on their project.

CSCIUA.0998 Independent Study
1  4 Points. Undergraduatelevel. Spring.
Prerequisites: Permission of the department. Does not satisfy the major elective requirement.
Students majoring in the department are permitted to work on an individual basis under the supervision of a fulltime faculty member in the department if they have maintained an overall GPA of 3.0 and a GPA of 3.5 in computer science and have a study proposal that is approved by the director of undergraduate studies. Students are expected to spend about three to six hours a week on their project.

FRSEMUA.0597 Problem Solving
4 Points. Undergraduatelevel. Fall.
Prerequisites: Some programming experience in Python, Java, Javascript, R, or C.
Many problems in science, business, and politics require heuristics—problemsolving techniques that often work well but give imperfect guarantees. This course teaches heuristics as they apply to the design of scientific experiments, the resolution of economic or political negotiations, and the construction of engineering devices in hostile environments. Students will work in small teams that will solve puzzles, conduct experiments, and build strategies for a competitive auction game. Students will use and learn computational tools, such as Python. The intent is to make you better able to face complex problems in any field of study you choose.