ACTIVE VISUALIZATION FAQ's
TABLE OF CONTENTS
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What is visualization?
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How is visualization related to computer graphics?
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What are some parameters of foveated human vision?
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How do foveated images perform in visualization?
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What is active visualization?
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What are logmaps in vision?
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What is the connection to active vision?
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What is thinwire visualization?
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What is the role of eye-tracking in active visualization?
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REFERENCES
[ Back to Active Visualization Homepage ]
[ Bottom of FAQ's]
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What is visualization?
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Visualization is the study of data presentation into visual form.
The data can be numerical
(e.g., points in multidimensional space),
geometric
(e.g., objects such as polygons)
or even purely logical data
(e.g., a graph).
The goal of visualization is (to paraphrase Richard Hamming) is
intuition, not pretty pictures. Of course, pretty pictures often help.
As a major area of research, it has been considerably
stimulated by an 1987 NSF report [1]
on visualization applications in scientific computing.
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How is visualization related to computer graphics?
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Visualization systems are ultimately based on
computer graphics technology. But since the goal
of visualization is to provide intuition about the data,
we have interest in the interfaces to help users
visualize and manipulate the data, and in the nature
of human perception.
For example, one goal of traditional computer graphics is to
produce photo-realistic pictures. But visualization may be
very interested in unrealistic pictures which can help
the visualization process.
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What are some parameters of foveated human vision?
- The resolution at the center of the retina is
about 1 arcminute under ideal conditions, and
this falls off rapidly outside the central 2 degree region.
At 10 degrees eccentricity, the resolution is about 10 arcminute.
A high resolution display with 1280 pixels
across a 60 degree field of view achieves about 3 arcminutes
per pixel. This means that outside the foveal region,
much of the screen resolution is wasted.
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How do foveated images perform in visualization?
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There are really two related aspects.
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(a) First, how efficient are they?
There are strong reasons to believe that they will drastically reduce
the necessary bandwidth for visualization.
Our current research is to obtain efficient methods
to produce and display foveated images. We are experimenting
with a new method based on wavelets.
For a java demo, please go to our
foveated image server.
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(b) The second
aspect relates to user acceptability. A group at University of
Texas Austin has produced a realtime system to track the eye
and produce foveated images. They reported [3]
that under
certain conditions, the user detected only minimal perceptual artifacts
while achieving a bandwidth reduction of 94.7% (factor of 18.8).
See also.
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What is active visualization?
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Visualization is ultimately a psycho-physiological
phenomenon and we can try to exploit this.
Human vision is a very active process involving
four principal eye movements: saccades, pursuit movements,
vestibular systems and vergence [Robinson].
Active visualization seeks to present images that match
some of these eye motions. This is over and on top of
capabilities that are currently being exploited, such
as head and body navigation. One advantage of active
visualization is that we can now display foveated
images, which have considerably lower data bandwidth
than uniform resolution images
(see logmaps below).
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What are logmaps in vision?
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Eric Schwartz [2]
has established empirically that
the map from the retina to the various layers of
the visual cortex has the form
z --> log (z+\alpha)
where $z$ is a complex number and $\alpha>0$ is a real constant.
Assuming that the range of this map is divided into
uniform pixels corresponding to visual processing units,
then the inverse of the log map takes these uniform
pixels in the visual cortex into non-uniform pixels
in the retina. These non-uniform pixels are called
log pixels and their
sizes increases exponentially with their distance from
the fovea. Consequently,
the number of log-pixels is logarithmic in the linear
dimension of the visual field (and not quadratic as
with uniform pixels). This remarkable fact has
many applications. Our project attempts
to exploit this for visualization purposes.
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What is the connection to active vision?
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Active visualization is similar to active vision in
the attempt to close a feedback loop between the
visualizer
and the
image generation process.
But the two areas are interested in opposite poles of this loop.
Active vision (as in computer
vision generally) is trying duplicate the visualizer's
process, i.e., reconstruct the unknown
model from the generated images.
Active visualization (as in visualization generally) is interested
in the process of forming images from the
known model.
In active visualization, we expect the visualization
tools to allow active control the image generation process.
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What is thinwire visualization?
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This is a server-client model of visualization where
the server of images has power computational resources
and the client has modest computational power, but they
are connected by a very thin wire. Visualization over
the internet provides such examples. We believe that
active visualization is the best approach to such
visualizations. Normally, the amount of throughput
is overwhelmingly from the server to the client.
With active visualization, and for a modest input
from the client to the server, we want to greatly reduce the
throughput from the server to the client.
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What is the role of eye-tracking in active visualization?
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If active visualization involves presenting images that follow
the eye, it might appear that eye-tracking is an indispensable
part of this research. This is actually false. In visualization,
we may assume that the visualizer has a stake in the production of
useful images. The user will therefore cooperate by informing
the image generation process
where the eye is currently focussed on. Any reasonable
motor input device (such as the mouse) can be used.
Of course, if we automatically track the user's eye, this
can improve the usability of our system.
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REFERENCES
- B.H. McCormick, T.A. DeFanti, and M.D. Brown.
Visualization in scientific computing.
In ACM Computer Graphics (special issue), volume~21, 1987.
- E.L. Schwartz.
Spatial mapping in primate sensory projection: analytic structure
and relevance to perception.
Biological Cybernetics, 25:181--194, 1977.
- Philip Kortum and Wilson S. Geisler.
Implementation of a foveated image coding system for image
bandwidth reduction.
In Human Vision and Electronic Imaging, SPIE Proceedings Vol. 2657,
(eds. B.E. Rogowitz and J.P. Allebach),
350--360, 1996.
Spatial mapping in primate sensory projection: analytic structure
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LAST UPDATE: Nov 5, 1996
Chee Yap
Courant Institute, NYU