FINAL PROJECT TOPIC:
MANHATTAN PROJECT

PROBLEM:

This continues our interest in the automatic construction of large scale geometric models (Manhattan is our chosen target), and the associated visualization issues. There are several subproblems to work on:

SUBPROBLEM 1:

Refinement of our original approach.
-- Building are more than just rectangular boxes. How can we collect and use of textures in a more general way? E.g., a facade may be divided into the ground floor texture and the ``rest''. But we need a systematic way to specify this for the renderer.
-- Refinement of the texture library structure, for instance, to support the more complicated texturing of buildings in previous item.
-- Automatic generation of street segments from maps in which each block is a polygon (not necessary convex). This would allow us to generate very large realistic neighborhoods very quickly from available maps.

SUBPROBLEM 2:

Assume that we have acquired such a large model. How do we construct a visualization system that allow a user to "walkthrough" or "flyover" the model in real time? The basic issue is one of preprocessing the model to allow rapid display. Note that you may work with VRML for this.