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Neighborhoods
Neighborhood Parameter File:
- Neighborhood name.
- Bounding polygon.
The polygon is usually not too complex,
and basically convex - but these are typical,
not mandated because there will be exceptions.
- Streets, with street entrances and exits on
tbe boundary of the polygon.
Note that we assume the street is straight.
We allow streets that coincide with boundary of
the neighborhood, in which case it may follow the curve
of the neighborhood boundary.
- Each street has a name, an entry point, exit point
entry point width, exit point width, etc.
- Height of buildings (in feet)
- Height variation and perhaps distribution
- Residential/commercial/mixed classification.
- Average size of buildings
- Variation in building sizes (or other
distribution parameters).
- Special landmarks (which are actual
location on)
NEIGHBORHOOD BOUNDARIES:
Each boundary edge of a neighborhood may
one or more of the following attributes:
- Has a street or has no street.
<br>- If we join
two neighborhoods along a common boundary edge,
then we should place a street on that edge
in exactly one of the two neighborhoods.
- Edge feature: water edge (e.g., river or sea)
or land edge (e.g., forest or field),
or another neighborhood.
EXTRAS:
- A graphics preview of the final layout in two dimension
- Support queries over primitives based on locations and
parameters.
- Given a viewpoint, it should form an approximate scene
including only visible objects.
- Give a default good view point
Chee Yap