EYE TRACKING
-
-
It has a long history, originating in
in medicine (differential diagnosis of neurological diseases).
--
Today, it is used in Virtual Reality research.
--
Combining eye-tracking with head-motion devices in
visualization would be a realization of
Sutherland's dream, the ``ultimate display'' [Sutherland'65].
-
-
There are three basic approaches.
- Electro-oculography (EOG) Methods.
--
This is the oldest.
--
It measures the voltage difference between the
cornea and the retina.
- Scleral Search Coil Methods. [Robinson'63]
--
This is the standard approach today.
--
It requires the subject to wear contact lenses wound with coils.
- Video Oculography (VOG) methods. [Nakayama'74].
--
This is an emerging "non-invasive approach".
--
The subject wears a goggle with an attached
miniature CCD camera.
--
Frame rates are about 30 fps. Issues
include occlusion of iris and pupil
and compensation for head motion.
-
-
OTHER METHODS
--
Corneal reflection methods. But this is restricted to
2-D measurements of movement (not torsional movement).
--
At NYU, some work based on
Spherical Pointing Motor (SPM) Technology has been
done by Perlin and Hansen.
--
Joel Kollin (University of Washington) has
developed the virtual retina display. This
creates a high resolution color virtual image display
by scanning an image directly onto the retina of the eye.
This technique affords a panaromic display.