2-STEP APPROACH
Eric A. Bier and Kenneth R. Sloan, Jr., "Two-Part Texture
Mappings", IEEE Computer Graphics and Applications V.6 #9, Sept.
1986, pp 40-53.
- Use an intermediate canonical surface S'.
- O-map: find map from S to S'.
texture (R^2).
- S-map: find map from S' to texture (R^2).
- "SHRINK WRAP" implementation of O-map