MIP MAPS
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Aliasing can be a serious problem when the
a texture is mapped into a small area.
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E.g., in a perspective view of a checker board pattern,
the pattern in the horizon is subject to severe aliasing.
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[Williams'83]
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E.g., a 1024x1024 image can be processed using
a box filter to produce 10 levels of the same
image (levels 0 to 9).
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To call the MIP, we supply (s,t,d) where d is the
level.
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d need not be integer -- we use linear interpolation.
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OpenGL supports MIP