TEXTURE MAPS VS. PROCEDURAL TEXTURES
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Texture maps requires us to find such maps (presumably
from the real world). This is esthetically displeasing:
aren't we trying to produce synthetic imagery in the
first place? Procedural textures is purely synthetic.
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But since we are trying to recreate the real world,
presumably, any texture map we want can be found
without too much fuss. This might not be so obvious
using procedures.
-- E.g., it is not clear how to produce the texture
of orange skins, even if we know how to produce
the texture of wood grain.
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If we know how to procedurally produce a certain
kind of texture, it is probably not difficult
to produce all kinds of variants (by changing some
parameters). This ability may be important.
-- And to produce large samples of textures.
-- The space needed to store the procedures is probably
small compared to the storage of texture maps.