Visualization, Spring'98, Yap
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LECTURE 6: FRAME BUFFER TECHNIQUES
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INTRODUCTION
In some sense, by modeling the world and creating
the proper lighting conditions, a sufficiently
sophisticated rendering algorithm
should allow us create any synthetic image we desire.
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Many important techniques in modern
computer graphics actually goes outside this
framework -- they exploit the direct manipulation
of the frame bufer.
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This includes texture mapping, anti-aliasing,
z-buffers, alpha blending, etc. We address some
of these techniques. Basically, these techniques
give us considerable photo realism which
is otherwise impossible or computationally very expensive.
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REFERENCE: [Angel,chap.10].
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WHY IS TEXTURE MAPPING IMPORTANT?
How can we produce synthetic images of wood
grain finish on a surface?
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How can we produce the finish of an orange?
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