ASSIGNING VERTEX NORMALS
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If a vertex bounds a single polygon , the "normal
of the vertex" has a natural meaning,
and this can be deduced from the the polygon.
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If a vertex bounds several polygons, then each of these
polygons will assign a normal to the vertex,
and again, we could try to
define the "normal" of this vertex as some kind
of average of these normals.
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How to form this averaging is application dependent.
So OpenGL lets the user specify the normal of each vertex,
arbitrarily.
This flexibility can be regarded as an advantage.