GRAPHICS PIPELINE MODEL
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The model requires the user to
first define the geometric models which
are then rendered via a sequence of
pipeline stages:
- subject these models to several 3D transformations,
- followed by clipping, then
- projection to the plane,
- followed by planar transformations,
- and finally converting these to pixels.
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The stages can be affected various state variables.
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The user can read and modify the state variables.
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PROS and CONS OF STATE MACHINES:
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E.g., we say "create this vertex",
and let the default COLOR, SHADING, TRANSFORMATION, etc
be applicable to this current vertex.
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Harder to understand a command locally.