SIMPLE RASTER MODEL
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Writing to each pixel is in principle sufficient
but terribly inconvenient. But there are several
obvious ways to extend this.
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We can extend writing of a single pixel to the
writing of a rectangular block.
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We can further allow the copying of an entire
block (this is called the ``bit-block transfer
function'', often denoted bitblt).
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We can allow the drawing of single geometric
shapes (line, rectangle, ellipses, polylines,
polygons, etc) with
various attributes such as color and thickness.
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In ``pen-plotter models'', line and polylines
are easily accomplished by the concept of
current (pen) position: moveto(x,y)
would change the current position to (x,y).
lineto(x,y) draws a line from the current position
to (x,y), and also change the current position to (x,y).
We could also have relative movements and relative
linetos: relmoveto(x,y) and rellineto(x,y).
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We can define fill functions.
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Notice that all these amounts to functionalities often
found in simple paint programs found in many
home computers.
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This model works well for inherently 2-D applications
such as page layout systems (e.g., Postscript).
But it is severely limited for 3-D graphics.