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References
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J. Clark.
Hierarchical geometric models for visible surface algorithms.
Communications of the ACM, 19(10):547-554, 1976.
- [2]
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Kok Lim Low.
Object representation in computer graphics.
Honors year project report, National University of Singapore,
Department of Information Systems and Computer Science, 1996.
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J. Rossignac and P. Borrel.
Multi-resolution 3D approximations for rendering.
In Modeling in Computer Graphics, pages 455-465.
Springer-Verlag, June-July 1993.
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Seth J. Teller and Carlo H. Séquin.
Visibility preprocessing for interactive walkthroughs.
Computer Graphics, 25(4):61-69, 1991.
Proceedings of SIGGRAPH'91.
Chee Yap