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References

 [1]
J. Clark. Hierarchical geometric models for visible surface algorithms. Communications of the ACM, 19(10):547-554, 1976.
 [2]
Kok Lim Low. Object representation in computer graphics. Honors year project report, National University of Singapore, Department of Information Systems and Computer Science, 1996.
 [3]
J. Rossignac and P. Borrel. Multi-resolution 3D approximations for rendering. In Modeling in Computer Graphics, pages 455-465. Springer-Verlag, June-July 1993.
 [4]
Seth J. Teller and Carlo H. Séquin. Visibility preprocessing for interactive walkthroughs. Computer Graphics, 25(4):61-69, 1991. Proceedings of SIGGRAPH'91.

Chee Yap

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