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OUTLINE


I - Realtime Visualization of Large Images Over a ThinWire

	a) Overview
	b) Foveation
	c) Wavelet transformation
	d) User request scheduling

II - Demo

III - System Architecture 

	a) X Windows, Win32, Networking overview if necessary
	b) General System Architecture (bi-threaded)
	c) Platform issues: Unix vs Win32, similarities and differences
	d) tri-threaded version, new issues and problems

IV - System Data Structures
 	sparse matrix and coefficient hierarchy

V - Further Research

	a) Topics Covered in context of project:
	Networking, Graphics, Scheduling Algorithms,
	Threads and Synchronization,..

	b) potential projects
  	   -- interface in OpenGL
  	   -- add server performance measurements, ie how many requests
    		processed per minute,...
		as well as optimize server via select
    	   -- call or multi-threading
  	   -- increase bandwidth via addition of send and receive threads
    		on client side.
  	   -- Ability to save and replay sessions of client.
		Adds ability to test same request list
		over different system conditions.
  	   -- Construction of UDP version of system.


Chee Yap

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