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OUTLINE
I - Realtime Visualization of Large Images Over a ThinWire
a) Overview
b) Foveation
c) Wavelet transformation
d) User request scheduling
II - Demo
III - System Architecture
a) X Windows, Win32, Networking overview if necessary
b) General System Architecture (bi-threaded)
c) Platform issues: Unix vs Win32, similarities and differences
d) tri-threaded version, new issues and problems
IV - System Data Structures
sparse matrix and coefficient hierarchy
V - Further Research
a) Topics Covered in context of project:
Networking, Graphics, Scheduling Algorithms,
Threads and Synchronization,..
b) potential projects
-- interface in OpenGL
-- add server performance measurements, ie how many requests
processed per minute,...
as well as optimize server via select
-- call or multi-threading
-- increase bandwidth via addition of send and receive threads
on client side.
-- Ability to save and replay sessions of client.
Adds ability to test same request list
over different system conditions.
-- Construction of UDP version of system.
Chee Yap