Date: Mon, 2 Mar 1998 09:31:02 -0500 From: yap@jinai.cs.nyu.edu (Chee Yap) To: golec@acm.org Subject: Re: Hw2 Second Viewport Cc: g22_3033_002_sp98@cs.nyu.edu John, I have no preference. Do whichever is better. --Chee > From golec@acm.org Sun Mar 1 23:05 EST 1998 > Date: Sun, 01 Mar 1998 23:03:14 -0500 > From: "John A. Golec"> MIME-Version: 1.0 > To: Chee Yap > Subject: Hw2 Second Viewport > Content-Transfer-Encoding: 7bit > > In regards to the second viewport, would you prefer that it be contained > > within the original window, or displayed as a second window? > > -John > > John A. Golec > gole7779@cs.nyu.edu - March 1, 1998: we allow the following alternative for doing hw2:
-- Instead of the rotating inner cube, you can construct a rotating 3-dimensional logo:"Visualization Course" (with wood or contour line textures mapped on to the logo). More time can be allocated if you want to solve this.
-- I will adopt the best solution for our class logo!- If you are not seeing your contour textures, here are some possibilities to check:
- Try setting glDepthFunc(GL_LEQUAL) (the default is GL_LESS).
- The dimensions of your texture must have the form (2^m) + (2b) where b is the border and m is any positive integer.
- QUESTION ABOUT 2-D TEXTURES
> Date: Tue, 24 Feb 1998 12:11:50 -0500 (EST) > From: Hua Wang> To: Chee Yap > Subject: about Homework2 of Visualization > > Hi, professor: > Homework2 requies 2-dimensional textures are generated on the faces of > the outer cube, But you have not specify the detail of the texture. What > texture should we use here? > Thanks. > Hua Sorry, I should have been more clear. I wanted you to come up with some 2-D textures of your own. Perhaps scanned. If you do something worth noting, please put this in your writeup (in the README file, as usual). - BUG IN THE TURBULENCE FUNCTION:
In my original html file, I left out the "absolute" function in defining the turbulence function. It is now fixed. Thanks to Jonathan Meyer (and also Aaron Hertzmann) who first pointed this out.