We define a pair of operators:
( Split)
| (u,v,w) and |
( Collapse)
| (u,v,w)
In split, we say ßplit vertex u to v,w",
and in collapse, we say "collapse v,w to u".
These operations are dual.
This operator is defined for M0 provided
the result has the same genus. This is a restriction.
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Simplicial Complex
- Let V Í Rd.
- K is an abstract complex viewed as a set
of subsets of V such that if s Î K,
(i) any subset of s is in K
(ii) |s| £ d+1.
- Each s Î K gives rise to an open |s|-1 dimensional cell,
denoted ásñ.
- K is simplicial complex if all the cells are
pairwise disjoint.
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Clustering Approach
- Simplest application of clustering from
Rossignac-Borrel [2].
- STEP 1: Grading of Vertices
- Based on ``visual importance''
- (A) Favor vertices with high probability
of being in silhouette
- (B) Favor vertices that bound large faces
- (a) Estimated by inverse of maximum angle q
of incident faces.
- (b) Estimated by maximum length of incident edges.
- Low [1] argues
that cos(q/2) is a better estimate than 1/q.
- STEP 2: Triangulation of Faces
- standard routine
- STEP 3: Clustering of Vertices
- SIMPLEST: truncate low order bits of coordinates
- STEP 4: Synthesis of Representative Vertices
- E.g. Center of mass of cluster
- Choose vertex of maximum weight.
- SIMPLEST: use truncated coordinates
- STEP 4: Elimination of Vertices, Edges and Faces
- Eliminate duplicated trianges/edges/vertices
- Edges or Triangles collapse to points
- Eliminate point only if non isolated
- Triangles collapse to edges
- Eliminate only if the edge bounds a
face in simplified model
- STEP 5: CLEANUP
- result may not be ``valid 3D models''
- Evaluation
- method is fast
- no need to know surface topology
- topology not preserved
- grading of vertices is rather subjective
- REFINEMENTS
- Local clustering: use vertices of
large weight as centers of clustering
coordinates
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References
- [1]
-
K. L. Low.
Object representation in computer graphics.
Honors year project report, National University of Singapore,
Department of Information Systems and Computer Science, 1996.
- [2]
-
J. Rossignac and P. Borrel.
Multi-resolution 3D approximations for rendering.
In Modeling in Computer Graphics, pages 455-465.
Springer-Verlag, June-July 1993.
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