Stage A:
We suggest that you download the New Jersey data set
to begin with, since this is relatively small but it is a
state that is meaningful for us.
For the OpenGL information, read sections 3.1, 3.2 of [Hill],
to understand the concepts of world coordinates vs.
screen coordinates, the difference between ``world window''
and ``viewport'' (and screen window). Routines from p.87-88
may be freely used.
Your program will need to determine
the bounding box of the input data, and construct
a viewport within your screen window so that
there is no distortion in the data.
See [Hill, Sect.3.2.2, p.92].