Geometry is everywhere. Most basic geometric objects: points and lines. We owe much of our intuitions about geometry to the development by the Greeks. In Mathematics, geometry is one of the most important sources of mathematical intuitions, profoundly affecting practically every branch of mathematics. Even in number theory, there is an area called the geometry of numbers.
What is geometry? Geometry is about geometric relations that hold in a collection (arrangement) of geometric objects. From the continuous Cartesian plane, we extract discrete (combinatorial) relations which we identify as "geometric". For instance, the relation of ``point on a line'', ``point left of directed line'', or ``3 collinear points'', ``2 parallel lines''. The study of such relations is the beginning of geometry.
Historical Perspective.
(A) Euclid, Descartes, Hilbert.
(B) Combinatorial Vein: Erdos
(C) Complexity Vein: since the 1970s.
What is Geometric Modeling? In fields where geometry is a significant component, the issues of geometric modeling arises. In various engineering disciplines and architecture, large geometric models are needed. The canonical example is the field of CAD/CAM. In this course, we focus on two areas:
(A) Solid and surface modeling.
(B) GIS Applications.
Visualization. We should add that part and parcel with modeling is the problem of ``visualization''. This subject is developing into a discipline all of its own, somewhat distinct from the modeling problem. In geometric modeling, we want to provide primitives that allows the user to design the desired model. In visualization, we begin with the model, and want to visualize it. Visualizing means providing the user with tools for ``interacting'' with the model in order to general various views. This becomes a highly non-trivial problem when the models becomes large, or when the data is high dimensional (e.g., time-varying volumetric data). In this course, we shall be as interested in the modeling as with the visualization.
Today, we are familiar with map servers on the internet. It is a simple example of geographical information system.
There is no simple definition for the field of GIS. Naively, GIS is about the application of computer technology to the age-old problem of map making (cartography) and their presentations. Already in this simplistic starting point, we can identify several deeper issues:
See [Oostrom, p.3] for several definitions of the GIS field. We saw that the application of computer technology has changed the nature of cartography itself.
GIS applications is growing rapidly, and is a multibillion dollar industry. Its technology are of interest to government, the military, citizen groups, businesses as well as individual citizens.
GIS as a computational issue. We are interested in GIS as a computational problem. An interesting view comes from databases: think of the data set(s) as a database system to which we direct queries. Let us also assume that the query output should always be an geo-referenced image. For instance, if we ask ``where is the the point (x,y)?'' we expect a map in which the point (x,y) is indicated by some means (e.g., a push pin).
A closely related view comes from visualization. In visualization, the ``navigational paradigm'' is a very powerful one. The whole data set (map) is very large, and we can either view the whole map in low resolution or only view parts of it in higher resolution. The goal of the GIS system is to provide such views in real time. The typical navigational controls to achieve this is the zoom and pan paradigm.
Both views demand that we represent (i.e., model) the geo-spatial data in a form that is conducive to the types of queries to be supported. That is where computer science comes in - computer science has many data structures and algorithms that can support this function.
It is the application of algorithmic techniques in the study of geometric objects and their computation. The field of computational geometry is part of the larger subject of algorithmics. To give an idea of this field, we can classify some key problems studied in the name of computational geometry:
Some basic notations. We use N, Z, R, C to denote the set of natural numbers, the integers, the reals and the complex numbers. Some basic notions of point set topology is assumed.
Our geometry will be exclusively in Euclidean space Rn for some natural number n ³ 1. Many problems of interest appear in n = 2 or 3. In Rn, the n coordinate axes are labeled by x1 ,¼, xn. Using a standard notational device in computer programming languages, if p Î Rn is a point, we will write p.xi to denote the i-th coordinate of p (i = 1 ,¼, n). When n £ 3, we may write x, y, z for x1, x2, x3, and p.z instead of p.x3, etc.
The basic concepts of linear algebra and linear spaces is assumed. Linear algebra is concerned with the solution of linear equations. If l(x1 ,¼, xn) = a0+åi = 1n aixi is a linear function (ai Î R), then the set
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We will also need ``semi-linear algebra'' which addresses linear inequalities. The set
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