README FILE for SPACE JAM

INTRODUCTION
	This game is called Space Jam and written
	by Zheng-Yang Zhang and Jennie Chin for
	my Machine Organization I
	(v22.0201.001) class in the fall of 1996.

OBJECT OF GAME
	To avoid getting hit by asteroids.

HOW TO PLAY
	Use the up and down arrow keys
		to avoid the asteroids.

	See the files howto.txt, asm.bat and go.bat.

REMARKS
	1) Beautiful graphics, but not very interesting game.
	2) The authors use PCX file format for representing
		graphics.  We have notes on PCX, etc,
		if you want to do something with this game.
	3) .dat files are just .pcx files
	4) To view .pcx files, use any image viewer such
		as XV, Microsoft Photo Editor, etc.  You
		can modify or create new files if you like.

BUG REPORTS
	0) Please document any bugs you may have found!
	1) The get_palette_register routine:
		the return statement should have
		been "ret 6" instead of "ret".  But this
		causes no harm for the present game as it
		does not use this routine.
	   No: this seems not to be a bug, because it
		seems that the routine is used with set_palette_register
		and they complement each other...
	2) Also, the authors do "xor bx,bx" before "lea bx,...".
		This is harmless but unnecessary, of course.


		

