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\begin{verbatim}
                FINAL PROJECT -- GRADING SHEET -- V22.0201.002, Yap, FALL 1997
NAME OF PROJECT:  _________________________________________
TEAM MEMBERS:     _________________________________________

\end{verbatim}
\begin{tabular}{| l | l || c |} \hline
No. & ITEM/NOTES & POINTS \\
\hline\hline
1. & PROPOSAL (20 points, -10 points if late) & \\
   & = Has User Level Description of Game? & \\
   & = Has Implementation Plan?  & \\
   & = Has Basic and Advance Features?  & \\
\hline
2. & PACKAGING (-5 points) & \\
   & Is it ONE document (bound or binder clip)? &\\
\hline
3. & COVER PAGE (-20 points) & \\
   & = Course Identification? Name of Project? Team Members? & \\
   & = Student IDs? Emails? and NOTHING ELSE? & \\
\hline
4. & SECTION A: CONTENTS PAGE (5 points) & \\
   & = Table of Contents? List of Files in Diskette? Credit for code? &\\
   & = Names of team members responsible for each module? and NOTHING ELSE?&\\
\hline
5. & SECTION B: PROJECT OVERVIEW (10 points) & \\
   & = Section B.1 Introduction Section & \\
   & = Section B.2 Object of Game & \\
   & = Section B.3 User View of Game & \\
   & = Section B.4 Highlights of Project (achievements) & \\
\hline
6. & SECTION C: USER INSTRUCTIONS (10 points) &\\
   & = Section C.1 How to install game + requirements &\\
   & = Section C.2 How to execute and play game &\\
   & = Section C.3 Any hints or features for users. Possible bugs. &\\
\hline
7. & SECTION D: TECHNICAL PORTION (10 points) &\\
   & = Section D.1 HIGH LEVEL TECHNICAL DESCRIPTION OF PROJECT &\\
   & = Anything nice? Special graphics effects? music? mouse programming? &\\
   & = Interrupt programming? Randomness? Use or timer or ports? &\\ 
   & = Keyboard programming? Recursive Procedures? Memory management? &\\
   & = Section D.2 SUMMARY OF MODULES (how organized? main functions? etc) &\\
\hline
8. & SECTION E: CONCLUSION (5 points) &\\
   & = Future work? Suggestions for variation? &\\
   & = Any interesting experience? &\\
\hline
9. & APPENDIX I: COPY OF ORIGINAL ASSIGNMENT (2 points) &\\
\hline
10. & APPENDIX II: COPY OF ORIGINAL PROPOSAL (2 points) &\\
\hline
11. & APPENDIX III: COMPLETE GAME PROGRAM (5 points) &\\
    & = Subsections correspond to each file (III.1, III.2, etc) &\\
\hline
12. & APPENDIX IV: ORIGINAL SOURCES (-100 points) &\\
\hline
13. & ENGLISH (-20 points) & \\
\hline
\hline
14. & DISKETTE & \\
    & = diskette has label with names, class, project name? (-4 points) &\\
    & = module called GAME.ASM &\\
    & = macro librar called MYMAC.LIB (4 points) &\\
    & = more than one module (6 points) named G\_XXX.ASM &\\
    & = executable called GAME.EXE (-10 points) &\\
    & = ASM.BAT file (2 points) &\\
    & = GO.BAT file (2 points) &\\
    & = subdirectory called SOURCES if appropriate (-80 points) &\\
    & = subdirectory called DATA if appropriate (-4 points) &\\
    & = NO OTHER FILES (except a subdirectory called OTHERS if desired) &\\
\hline
15. & GAME RUNS PROPERLY? (100 points) &\\
\hline
16. & ONLINE DOCUMENTATION? (20 points) &\\
\hline
17. & ADVANCED FEATURES? (30 points) &\\
\hline
18. & USER FRIENDLY? (20 points) &\\
\hline
19. & SOURCE FILES COMMENTED AND WELL ORGANIZED? (25 points) &\\
\hline
\end{tabular}
   

	
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