The McGraw Hill 6th grade book series of games.
Instructions:
Find three coins of different sizes (e.g. quarter, nickle, penny).
Flip each and record the head/tail value.
Look up
the x value
. Flip the three coins and do a look up in
the equation giving you y
.
Determine the quadrant or axis on which the resulting point should lie
. Your opponent may challenge you.
Look up the answer in the table on the next page.
If you are right and your opponent didn't challenge you, you get a point.
If you are right and your opponent did challenge you, you get two points.
If you are wrong and your opponent challenged you,
your opponent gets a point.
If you are wrong and your opponent didn't challenge you, nobody gets a point.
Your opponent plays next.
vals[0] FindQuadrant |
Coin tosses (largest to smallest): | TTT | TTH | THT | THH | HTT | HTH | HHT | HHH |
x value | x = -4 | x = -3 | x = -2 | x = -1 | x = 0 | x = 1 | x = 2 | x = 3 |
Equation | y = 2x + 3 | y = 0.5x + -4 | y = -1x + 3 | y = -3x + 6 | y = -7x + 4 | y = 5x + -15 | y = 13x + -12 | y = -4x + 3.3 |
On a different page so the players have to turn to it...