Rummikruss

Binary Bandit

Overview

In Rummikruss, players place cards of different colors to create connected patterns. The goal is to maximize your score by forming sets while blocking your opponent's moves.

Setup

  • Decide hyper-parameter
    • b := board size (5-20 squares)
    • n := number of colors (1-8)
    • c := largest number in the deck (5-16)
    • r := number of repetitions of cards with the same color. A few randomly selected cards will be placed on the board.

Game Rules

Basic Placement Rules

  1. Players alternate turns placing cards on empty board cells.

  2. Card placement must create a valid set:

    • Ascending or descending sequence (e.g. with the same color).
    • Repeated number in different colors (e.g. blue 4, red 4, yellow 4).
  3. Placement Restrictions:

    • Cards can only be placed in empty cells.
    • Must connect to form a valid set.
    • Last played card blocks all cards of the same color and all cards of the same number for the next player.

Scoring Mechanics

  • The score is updated as the length of the largest sequence made by the newly added card (see example 1 below).
  • If the placed card connects two disconnected blocks the new score is the total number of connected cards containing the placed card (see example 2 below).

Scoring Examples

ScenarioPlacementPoints Earned
alt textYellow 23 points (3 connected '2's)
alt textBlue 66 points (connecting blue, red, yellow cards)

Winning the Game

  • Game ends when:
    • All cards are played or,
    • no valid moves remain.
  • Highest total score wins.