// JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE IN 4D - COPYRIGHT 2002 KEN PERLIN. public final class ImprovedNoise4D { static public double noise(double x, double y, double z, double w) { int X = (int)Math.floor(x) & 255, // FIND UNIT HYPERCUBE Y = (int)Math.floor(y) & 255, // THAT CONTAINS POINT. Z = (int)Math.floor(z) & 255, W = (int)Math.floor(w) & 255; x -= Math.floor(x); // FIND RELATIVE X,Y,Z,W y -= Math.floor(y); // OF POINT IN CUBE. z -= Math.floor(z); w -= Math.floor(w); double a = fade(x), // COMPUTE FADE CURVES b = fade(y), // FOR EACH OF X,Y,Z,W. c = fade(z), d = fade(w); int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z, // HASH COORDINATES OF B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z, // THE 16 CORNERS OF AAA = p[AA]+W, AAB = p[AA+1]+W, // THE HYPERCUBE. ABA = p[AB]+W, ABB = p[AB+1]+W, BAA = p[BA]+W, BAB = p[BA+1]+W, BBA = p[BB]+W, BBB = p[BB+1]+W; return lerp(d, // INTERPOLATE DOWN. lerp(c,lerp(b,lerp(a,grad(p[AAA ], x , y , z , w), grad(p[BAA ], x-1, y , z , w)), lerp(a,grad(p[ABA ], x , y-1, z , w), grad(p[BBA ], x-1, y-1, z , w))), lerp(b,lerp(a,grad(p[AAB ], x , y , z-1, w), grad(p[BAB ], x-1, y , z-1, w)), lerp(a,grad(p[ABB ], x , y-1, z-1, w), grad(p[BBB ], x-1, y-1, z-1, w)))), lerp(c,lerp(b,lerp(a,grad(p[AAA+1], x , y , z , w-1), grad(p[BAA+1], x-1, y , z , w-1)), lerp(a,grad(p[ABA+1], x , y-1, z , w-1), grad(p[BBA+1], x-1, y-1, z , w-1))), lerp(b,lerp(a,grad(p[AAB+1], x , y , z-1, w-1), grad(p[BAB+1], x-1, y , z-1, w-1)), lerp(a,grad(p[ABB+1], x , y-1, z-1, w-1), grad(p[BBB+1], x-1, y-1, z-1, w-1))))); } static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); } static double lerp(double t, double a, double b) { return a + t * (b - a); } static double grad(int hash, double x, double y, double z, double w) { int h = hash & 31; // CONVERT LO 5 BITS OF HASH TO 32 GRAD DIRECTIONS. double a=y,b=z,c=w; // X,Y,Z switch (h >> 3) { // OR, DEPENDING ON HIGH ORDER 2 BITS: case 1: a=w;b=x;c=y;break; // W,X,Y case 2: a=z;b=w;c=x;break; // Z,W,X case 3: a=y;b=z;c=w;break; // Y,Z,W } return ((h&4)==0 ? -a:a) + ((h&2)==0 ? -b:b) + ((h&1)==0 ? -c:c); } static final int p[] = new int[512], permutation[] = { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; static { for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i]; } }