Fragment shaders!
We looked at a simple WebGL framework for writing
fragment shaders.
The code we started with, packaged as a zip file, is
HERE
There are lots of functions you can call in your
fragment shader, in addition to the
sin()
,
cos()
,
min()
,
sqrt()
,
and
step()
functions I showed in class.
HERE
is a quick reference to all of the things
you can call.
Look especially at
the list of Built-in Functions.
Homework
Due next Wednesday before the start of class
NOTE: You do not need to email your homework.
You just need to post your
homework to the website that you use for this course.
Replace the simple fragment shader from
my example with something exciting,
visually interesting, thought provoking
and/or aesthetically pleasing.
Have fun with this assignment.
Go crazy with it.
Create something wild and original.
Don't hold back!