| Sep 9 | Intro lecture: Course overview; hw web pages; intro to shaders; noise function
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| Sep 16 | Ray tracing to spheres with phong shading; shadows
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| Sep 23 | Ray tracing half spaces; intersection; cubes/tubes/cylinders; reflection, refraction
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| Sep 30 | Matrices: mat x vec, mat x mat, identity, translate, rotate, scale, invert, hierarchy
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| Oct 7 | Geometry: triangles; cubes; vertex normals; instances
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| Oct 15 | Parametric surfaces and textures: spheres, tori, cylinders, uv coords, mipmaps
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| Oct 21 | Splines: Cubic curves and bicubic patches
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| Oct 28 | Guest lecture: SVA director Terrence Masson; mixer with SVA students; visit FRL
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| Nov 4 | Introduction to Virtual Reality
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| Nov 11 | Using controllers in VR
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| Nov 18 | Surfaces of revolution, ribbon orientation, bump mapping, multi-user VR locking, 2 link IK
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| Nov 25 | Final project week 1 - project theme; form groups of 3 or 4; brainstorm ideas
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| Dec 2 | Final project week 2 - each group presents developed idea and get critiques
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| Dec 9 | Final project week 3 - working session; Other CG topics; future applications
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| Dec 16 | Final project presentations in the Future Reality Lab
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