Instructions:
Point the camera at a white background and make a dark silhouette with your hand. you should see your hand converted to a vector-based shape and rerendered in green outline.
import JMyron.*; JMyron m; //a camera object void setup(){ size(320,240); m = new JMyron(); //make a new instance of the object m.start(width,height); //start a capture at 320x240 m.minDensity(100); //minimum density - you'll need to tweak this, probably. m.trackColor(0,0,0,150); //color to track, and tolerance. need to tweak this as well. println("Myron " + m.version()); noFill(); } void draw(){ // GET THE IMAGE PIXELS m.update(); //update the camera view int[] img = m.image(); //get the normal image of the camera loadPixels(); //load the pixels[] array for(int i=0 ; i < width*height ; i++) //loop through all the img pixels pixels[i] = img[i]; // copy to pixel to be displayed updatePixels(); // show pixels[] on the screen // DRAW THE OUTLINES stroke(0,150,0); // set stroke color int[][][] list = m.globEdgePoints(30); //get the outlines for(int i=0 ; i < list.length ; i++) { beginShape(LINE_LOOP); if(list[i]!=null) for(int j=0 ; j < list[i].length ; j++) vertex(list[i][j][0],list[i][j][1]); endShape(); } } void mousePressed(){ m.settings(); //click the window to get the settings } public void stop(){ m.stop(); //stop the object super.stop(); }