Homework 8, due Thursday, Nov 18.

Splines:

In class I talked about parametric cubic splines, and briefly mentioned parametric bicubic surface patches. For this assignment I would like you to implement an interactive Java applet that shows its user some cool picture made out of spline curves, and allows the user to drag around control points to modify that picture.

For this assignment you'll want to go back to using the java.awt.graphics class that you used earlier in the semester, since you'll mostly be drawing lines and circles - you will be making curves by drawing lots of little successive lines end to end.

Your program should behave as follows:

Helpful notes:

As we covered in class, the way you define a Bezier curve from four control points A,B,C,D is to treat the set of x coordinates {Ax, Bx, Cx, Dx} and the set of y coordinates {Ay, By, Cy, Dy} independently.

For every type of spline there is a unique matrix that transforms the control point values to the (a,b,c,d) values of the cubic polynomial at3+bt2+ct+d.

As we showed in class, for Bezier curves this transformation matrix is:

-1 3-31
3-6 30
-3 3 00
1 0 00

To get the cubic polynomial equation for the x coordinates and y coordinates, respectively, you need to use this matrix to transform the two geometry column vectors:

Ax
Bx
Cx
Dx
Ay
By
Cy
Dy
into the two column vectors of cubic coefficients:
ax
bx
cx
dx
ay
by
cy
dy

which will let you evaluate the cubic polynomials:

X(t) = axt3 + bxt2 + cxt + dx
Y(t) = ayt3 + byt2 + cyt + dy

Once you know the cubic polynomials that define X(t) and Y(t) for any individual Bezier curve, the simplest way to draw the curve is to loop through values of t, stepping from 0.0 to 1.0, and draw short lines between successive values. For example, if you have already defined methods double X(double t) and double Y(double t), then you can use code structured something like:

   for (double t = 0 ; t <= 1 ; t += ε)
      g.drawLine((int)X(t), (int)Y(t), (int)X(t+ε), (int)Y(t+ε));