From dcl255 <AT> nyu.edu Tue Sep 7 22:02:02 2004
My name is Dino Lee. My e-mail is either dcl255 <AT> nyu.edu or septesix <AT> hotmail.com
I'm interested in Computer graphics especially in its simulation
and realistic rendering aspect, especially topics dealing with
global illumination methods such as ray-tracing, or imagined based
rendering and modelling (which I guess is out of the scope of this course).
From Tscott1213 <AT> aol.com Tue Sep 7 22:08:23 2004
Hello Professor,
I have been teaching myself game programming as a hobby and am currently
learning how to build a 3D Game Engine. I am taking this class (and
intend to take Advanced Rendering and other graphics classes) in order
to have a solid understanding of how real-time graphics programming is
done. Optimally, I hope to expand the field of game programming and
showcase the new findings in a game. (A cool game!)
I enjoyed meeting you briefly at nVidiaU during SigGraph and am looking
forward to working with you this semester.
Todd
(aka William Todd Scott)
From dc898 <AT> nyu.edu Wed Sep 8 00:12:32 2004
Hi, Professor:
Since I play a lot of 3D games, I'm interested in learning how to construct
3D models and simulations, that can be used in daily business application,
or training material.
Also since I've been work with eCommerce website at day time job. I like to
learn how to visualized data to get insight of relations from tremendous
amount of data in database.
Dorren
From adi <AT> slinky.cs.nyu.edu Wed Sep 8 00:19:26 2004
This is my homework #1!
I'd like to see where algorithmically difficult problems arise - that is,
difficulties that aren't due to the number of triangles or points per se,
rather due to the complexity of what's needed. For example, do NP-hard
problems like set-cover and max clique arise, and if so how are they dealt
with.
Best wishes
Adi Gottlieb
adi <AT> cs.nyu.edu
From leijia <AT> nyu.edu Wed Sep 8 11:09:53 2004
Dear Prof. Perlin,
I am a Ph.D. student from Chemistry Department currently working on the
computational physical chemistry and biology.I would like to audit your
course since I can't take that and get the credit.The course is very helpful
for me,if I predict it right,and also concluded from your first class.
I am studying the DNA damage and repair mechanisms. Basically,I use
Molecular Dynamics and Quantum Mechanics to simulate the damaged DNA
and will also simulate the damaged DNA within the repair enzymes.I also
need to visualize the simulated results. That's why computer graphics is
so important for me. I can get a trajectory of DNA molecular dynamics
simulation on 3D and output movies by scripting with several applications
like InsightII and Pymol. But I don't know exactly what's going on within
those programs and would like to find better way to enhance the visualization
skills. Then I find that listening to your classes is a good idea. Could I be
approved by you?
Sincerely,
Lei Jia
Chemistry <AT> NYU
212-998-8228
From CChen <AT> gc.cuny.edu Wed Sep 8 11:58:50 2004
Dear Professor Perlin,
So here is my first homework for your graduate graphics class this semester.
Name: Chen, Chao. And I use Cecilia as my English name for convenience.
I'm a second-year PhD student at CS, Graduate Center, CUNY. I got my
Master's at CS, Simon Fraser University in Vancouver, Canada, doing research
on computer vision and image processing, more specifically, color constancy
problem and removing shadows from colored photographs. Last fall I came to
CUNY, joined the Computer Vision and Graphics Lab supervised by Dr. Ioannis
Stamos, working on Photorealistic 3D Modeling urban buildings:
http://www.cs.hunter.cuny.edu/~ioannis/Vision.htm
My current project is to automatically register partial 3D range scans into
a complete 3D model , with user interactions when symmetry presents in
buiding structure (in which case the 'best' registration computed might not
be the correct one). This system is almost done, and next step would be
rending the complete model (which contains only lines and surface planes
information) in meshes or volumns while texture-mapping 2D images onto the
3D surfaces, then generating views from different viewpoints, under
different illuminations, and maybe with different backgrounds. So this is
one of the reasons I'm interested in your class. Till now I've only known a
little about graphics through some readings and talks, so I'd like to have a
systematic study on graphics concepts and technologies, and make use of them
in my future research.
Other reasons are, of course I'm interested in colors, movies, animations
since very young. I attended your colloquium talk at GC this spring and was
fascinated by your projects, especially when I heard that you programmed in
java and could achieve fast realtime rendering, which is what my research is
aiming at: real-time image-based rendering. I'm sure the experience I'd gain
from your class and projects would be valuable.
Thanks a lot,
- Cecilia
From cocker_ivy <AT> yahoo.com Wed Sep 8 12:30:52 2004
Hi Professor,
My goals in this class are:
1. To understand the concepts of all computer graphics terms such as meshing,
shading, surface wrapping, anti-alising, dithering, halftone etc...
2. To create graphics simulations for medical, scientific and engineering applications.
3. To create simple interactive computer games.
Thanks
Anning Chen
From hhk213 <AT> nyu.edu Wed Sep 8 16:45:32 2004
Professor Perlin,
My name is Hristian Kirtchev, second year master student.
I am mainly interested in graphics because of computer games (since age of 14) and
animated movies. I have already taken a graphics course at the George Washington
University with John Sybert, but I was somewhat unsatisfied. Besides when one of
the big names in graphics teaches a course, it's a must have! :-) I also took a
game programming course and wrote a 3D Pacman game.
Hristian
From maverick1194 <AT> earthlink.net Wed Sep 8 18:51:18 2004
Hello Dr. Perlin,
My name is Jonathan Fried and this is the first assignment in your Computer Graphics course (G22.2270-001).
I'm interested in graphics because I have been a video gamer since Nintendo
came out and I was able to manipulate a controller at age 6. By college, I
was playing more advanced games of course. I always wantd to see past the
illusion that was protrayed in games, and recently, in movies, to see exactly
how these bunches of pixels worked. I took my first grpahics course in undergrad
last semester and loved it. I got an A. We used OpenGL's utilities and programmed
in C on a unix system. We made objects like chairs and tables and at the end of
the semester had built a whole room, complete with lighting, and I made it so
the camera could move around. That is, I made it so the camera could move strafe
right and left, turn right and left, and look up and down, and move forward in
any direction the camera was facing, and backwards as well. I still have the
code if you'd like to see it in action.
Jonathan Fried
From kelly <AT> changstarr.org Thu Sep 9 00:41:50 2004
Hi Prof. Perlin,
As per your directions, here is a little bit about me and why I'm in
your course (Graduate Graphics - G22.2270-001):
I have been working in the computer graphics field for about eight
years as an all-around 3D artist/animator/TD/modeler as well as
industrial design modeling specialist. I've worked on animated films,
commercials, TV pilots, video games, and many industrial design
projects. I have worked primarily as a production artist, but it is
always the problem solving and creation of new methods and techniques
that I find to be most interesting. My background is in both the arts
and sciences. I studied physics and engineering, but have an
undergraduate degree in Art History. I also make paintings,
photographs, and sculpture.
I am in the Master's CS program (and your class specifically) to expand
my knowledge and skill set to encompass the world of graphics
programming and tool building - to get "under the hood" so to speak.
I'm relatively new to programming, but I am doing more and more
everyday. I finished the PAC series last year, and judging by the
information on your previous course pages, I should have a challenging
and stimulating time in your class.
With regards to what I'd be interested in exploring in your class, the
syllabus seems fairly comprehensive ( I wouldn't expect to cover a
whole lot more than that in one course). I pretty much know what each
term means just through practical experience, but I'm excited to be
able to implement these ideas on my own. If there is time, I hope you
might touch on some of the current "hot" topics in the field (eg.
indirect lighting, HDRI, Subsurface Scattering, etc.) or at least point
in the direction to get more informed about them. Also, I am not
particularly interested in games per se, but I am fascinated by
harnessing GPU power for frame rendering.
I'm excited to be taking your class, and I hope this information helps
you.
Sincerely,
Kelly Chang
From alex <AT> theparticle.com Thu Sep 9 13:18:04 2004
Hello, my name is Alexander Sverdlov, and I'm in your Grad Computer
Graphics class.
I'm interested in graphics... because of games. Games got me into
computer science to begin with (when I played Wolfenstain3D, and then
DOOM, I thought "wow, how did they manage to fit that whole world into a
floppy disk!", so I got myself a C book and started learning).
From dh916 <AT> nyu.edu Thu Sep 9 16:19:39 2004
Dear professor Perlin,
my name is David Henry, and I was in your graduate
Computer Graphics lecture on the 7th ( Tuesday ).
I enjoyed it very much, and have been looking forward to your course for some time! This is
my first semester at NYU.
I already have some deal of background in computer
graphics, have read a great deal, and have implemented various 3D
projects to varying success. Two of which include a ( good looking! )
American M60 tank simulator in openGL, and a
much larger RPG game, which got as far as a
basic world representation and GUI, also in
openGL. I like graphics a lot, and frequent
gamedev.net daily.
I am currently working with jogl on a new project,
which is actually a family tree program.
I'm hoping to learn a lot from your course with
regard to best practises, and best decisions /
considerations for building a graphics engine
or system. I would particularly like to cover
such things as bump-mapping, normal mapping, and
other modern techniques. Also, it would be
extremely interesting to learn how far software
implementations can go, on today's average
home system, if possible within the scope of
your class.
Yours sincerely,
David Henry
From jonathan <AT> cryptogram.com Fri Sep 10 16:34:56 2004
Hi Prof. Perlin--
My grad graphics raison d'=EAtre:
I'm interested in shared collaborative environments where construction=20=
and extension are integral parts of the interactive model.
These things mostly show up as "games" today, but I believe they're a=20
more general type. I'm particularly inspired by the possibilities for=20
teaching kids with such tools -- things like Alan Kay's Squeak=20
environment.
-Jonathan Miller=
From yunxian.ho <AT> nyu.edu Fri Sep 10 17:11:35 2004
Computer Graphics course Assignment 1:
I am interested in computer graphics because it is an important part of
what I study. I am a graduate student in the Psychology Department at
NYU with a focus in visual perception. I am currently working on a
project on 3-d texture perception. More specifically, the topic of my
study is roughness. To test how people perceive roughness, we use a 3-d
rendering package to create "rough surfaces" of varying roughness and
varying lighting conditions and then ask people to judge the roughness
of these surfaces. In order for our results to be qualified, it is
absolutely essential that the rendered stimuli we present on our
monitors is close enough to real world stimuli as possible. This way,
we can retain control over the stimuli without sacrificing its
integrity. Therefore, I am particularly interested in (1) learning more
about ray-tracing, (2) learning more about how rough surfaces are
captured in industry today, (3) learning the algorithms that currently
exist for texture mapping models and (4) possibly ultimately developing
better ones.
--xian
_____________________
yun-xian ho
yunxian.ho <AT> nyu.edu
917.374.7598
From satkin <AT> nyu.edu Sat Sep 11 12:48:11 2004
My name is Chris Quackenbush. I'm interested in computational geometry and
I've been working on a program to model regular polytopes in high space
(4-D, 5-D, 16-D...). So I'm interested in graphics for this reason.
_Chris
From kaxy330 <AT> optonline.net Sat Sep 11 19:14:24 2004
Student name: Katerina Melen
I'm interested in graphics because that's pretty much what I want to do for
a living. Also the only reason I went to grad school was to learn more about
graphics. I am a creative person and I think computer graphics make a good
combination of creative and practical.
From tl446 <AT> nyu.edu Sun Sep 12 01:40:33 2004
Dear prof. Perlin,
Hi, my name is Tammy Lee and my email address is tl446 <AT> nyu.edu.
The reason why I am taking this course is somewhat simple. I like movie so
much. Whenever the new movie comes, I go to the nearest theater and enjoy
the movie except horror movies. And I also heard about you from one of my
friends. He said that you are a intelligent and great teacher.
I have no background or experience with graphics. But I am so interested
in this course and my undergraduate major is mathematics. So I think it
will fine to take this course and I hope to have fun with this course.
Thanks,
Tammy
From mf799 <AT> nyu.edu Sun Sep 12 11:33:42 2004
Name: Michal Fisher
Program: MSIS
Hi Professor,
To be completely honest, I am interested in this class mainly because I
don't know anything about computer graphics and would really like to learn,
and I am fascinated by the abilities done with it today in the movie
industry, in animation.
Michal
From taf222 <AT> nyu.edu Sun Sep 12 14:31:31 2004
Personally, I'm extremely interested in video game graphics. Both interactive
graphics and in the work that goes into making cut-scenes. I'm also interested
in the Computer Graphics that go into making movies, especially the methods of
integrating the computer graphics within actual filmed footage. I'm also sort
of interested in the advancements in graphics cards, what is changed in the
different models, and what the future holds (such as how Alienware is now
threading graphics information between 2 graphics cards in their new machines)
Teobaldo A Fernandez
taf222 <AT> nyu.edu
From shc295 <AT> cs.nyu.edu Sun Sep 12 22:48:22 2004
The Assignment 0 for Graduate Computer Graphics
Name: Shih-Heng Chin
Hi,
I'm Shih-Heng Chin and this is my first year in NYU and U.S. I am mainly
interest in computer, math and art especially in movie, so I take this
advanced course in my first semester. With Computer Science background, I
had some knowledge about computer graphics already, so I want to get some
more real experience on how to combine art and technology in the course.
I assisted Professor Chiang
(http://www.cis.scu.edu.tw/~chiang/index_en.html) during the last year of
undergraduate and last year when I was a T.A. for some C++ and OpenGL
programming and little research in the area of constraint geometry, so if
you have any need for programming in graphics related, I am a good choice
for you!
Sincerely,
Shih-Heng Chin
http://www.stevenchin.net
From dvo203 <AT> courses1.cs.nyu.edu Mon Sep 13 00:28:26 2004
Hello Professor,
My name is Dmitriy Ofenbakh, and I'm tacking your Computer Graphics Class.
I'm tacking this class because I'm interested in 3D modeling.
I'm planning to apply the knowledge obtained in this course, to asist in
modelling of the research results should the need arise.
In addition, I used to experiment with 3D graphics, and I think I will
enjoy the class.
This is basically it.
I'm looking forward to the course.
Sincerely,
Dmitriy Ofenbakh.
From logie <AT> nyu.edu Mon Sep 13 01:25:22 2004
Professor Perlin,
Here is the email that you requested in class last Tuesday:
When I was an undergraduate, my school purchased some fancy new VR equipment
(projectors, stereo goggles, etc.) I taught myself enough OpenGL to start
writing some code for it, and eventually got a job writing code for the
research group that was using the equipment. Later on, I became a graduate
research assistant for the same group, and went on the annual lab trip to
Siggraph. In between the sessions that I was getting paid to attend, I started
sneaking off to paper sessions on lighting and illumination, geometric
modelling, mesh parameterization, etc., and well... I was hooked.
My school was doing a lot of VR and 3D interaction research, but was not
doing anything with "mainstream" graphics, which is why I'm at NYU now. I am
in the master's program, but I am looking to continue on to a PhD program
to persue original research. I'm taking this class to solidify my background
in computer graphics -- I've learned a lot of this material informally, but
I've never taken a class like this one.
I've been looking forward to this class for a while. Let me know if there's
any more information that you need.
--Chris Logie
From arileicht <AT> hotmail.com Mon Sep 13 01:34:52 2004
HW1 - Why I am interested in this course:
I have always been interested in both mathematical science and in
artistic expression. As an undergrad I majored in English Literature
and minored in Mathematics. Today I am both a computer scientist and a
musician (drummer) by proffession. As I work towards my masters degree
in computer science I am trying to cover a range of personally inspiring
and challenging fields for potential academic research or industry work.
I chose to take your Computer Graphics course because it seems to
incorporate many of my interests: computer science, mathematics and
visual art. For the same reason I've decided to take Java Music Systems
at the Music Technology department of the Steinhardt school. If I have
time this semester and if I am ready, I will be interested to explore a
project which incorporates both music technology and computer graphics -
perhaps a graphic image that responds to audio stimulus. I see these
two fields as fundamentally related as they both deal with the digital
representation of natural waveform.
I look forward to this semester. My coursework will finally explore
realms of direct personal interest, as apposed to previous semesters in
which I had to focus on the fundamentals of computer science.
Regards,
Ari Leichtberg
646-256-3326
ajl263 <AT> nyu.edu
From mlee3 <AT> stern.nyu.edu Mon Sep 13 10:28:57 2004
Hi Prof. Perlin,
My name is Miri Lee and I am enrolled in your Computer Graphics course
this semester. I became interested in taking this class as I have heard
some good things about it from a friend of mine who took it before. He
said it was informative and interesting. Also, I wanted to take the
class because I myself don't have much knowledge or experience in this
field. I have mostly worked on building web and database applications
but I have not been exposed to rendering graphical applications or
things of that sort.
Miri Lee-
From tuna_ozgelen <AT> yahoo.com Mon Sep 13 10:56:42 2004
Dear Prof. Perlin,
My interest in computer graphics began when I started
my first job as a multimedia developer after college
graduation. I had the opportunity to work closely with
2D graphic designers and 3D animators in my company at
the time and also used some tools like Photoshop, 3D
Studio max, Maya and Flash. Although my work was not
focused on graphics I became familiar with some basic
concepts. In addition to this opportunity, my approach
to movies as a serious hobby increased my curiosity
towards computer graphics and animation.
Although my research interests is not directly related
to Graphics, as mentioned above I was always been
exposed to work where some use of graphics were
involved. From these experiences I can tell that as
you have said in the class, people are more open
towards visually expressed ideas and concepts.
In this class, I look forward to understand the
fundamental concepts used in commercial graphics and
animation tools as well as implementing them as a part
of the coursework. Since commercial tools handle these
fundamental concepts and hide them, I do not have
specific topics in my mind to offer as a part of the
course other than 3D modeling and rendering which as
you explained are going to be covered in depth.
I personally liked the idea to be graded on projects
rather than exams which I believe provides ultimate
understanding of the material. The way you explained
that the projects will be, that is the necessity of
coming up with ideas of our own therefore creating
unique work, sounds really interesting and I am
looking forward to it.
With your guidance, at the end of this semester I hope
to become able to understand and implement visual
simulation tools that can help me in my following
years of research.
Thank you.
Best Regards,
Arif Ozgelen
From ganna <AT> cs.nyu.edu Mon Sep 13 11:52:47 2004
Hi,
I am a second year PHD student at NUY interested in
formal methods, verification.
I am taking the course partially out of curiosity and
partially because I think it is going to be fun
experience( I believe that your talks during "faculty
presentations" inspired me). Even though I do not have
any particular preferences, the application of
computer graphics aimed to educate or explain ideas
would be most useful for me.
Regards,
Ganna Zaks.
From glc222 <AT> nyu.edu Mon Sep 13 13:10:23 2004
Professor Perlin -
My name is Geoffrey Catto and I am in your graduate level Computer
Graphics class. I think my interests mostly in games (opposed to
other media, like movies, etc.) and areas that relate directly to
creating gaming environments, such as lighting and texturing. I'm
also interested in knowing about anti-aliasing.
Thanks,
Geoffrey Catto
From lindy <AT> slinky.cs.nyu.edu Mon Sep 13 16:51:24 2004
"Why are you interested in this course?"
My primary interests lie in computation geometry, and I suspect that in
studying computer graphics I can learn about the practical purposes for
many geometrical algorithms. In the reverse direction, understanding
coputer graphics may suggest areas for research in comp geo.
I am also taking Professor Bregler's Computer Vision course, for the
same reasons.
-Jeff Lindy
From dss316 <AT> nyu.edu Mon Sep 13 17:21:48 2004
Name: Douglas Summers Stay
What I hope to learn in computer graphics:
I understand the mathematics of 3D computer graphics pretty well, but I
don't know efficient ways to program them. I would really like to get
to implement radiosity for a ray tracer and fast fluid-flow modeling
(like Jos Stam's work presented at Siggraph.) I also hope to learn a
little about programming to use the GPU for ray-tracing instead of what
it was designed for.
By the way, one of the main reasons I decided to attend NYU was to get
the chance to work with you. I'm really looking forward to this class.
From kcc237 <AT> nyu.edu Mon Sep 13 19:21:44 2004
Dear Prof. Perlin,
I'm Kuang-Che Cheng, Univ. ID is N17385517.
Before entering this program, I got a master degree in
Mathematics. My thesis is mainly about wavelets. One of the
most important successful research results of wavelets is
digital signal processing. Therefore, I was exposed to some
DSP disciplinary in order to gain insight of wavelets. I think
that's relevant to computer graphics. Furthermore, I am
interested in those 3D stuff, I want to learn how to produce
them by myself.
According to the outline of topics you plan to cover, I'm
interested in spline curves and its application in computer
graphics. At the same time, I've heard ray tracing but I have
no idea how it works, it will be interesting to learn it.
Best regards,
Kuang-Che Cheng
From greg.chang <AT> nyu.edu Mon Sep 13 20:55:05 2004
Dear Prof. Perlin,
(HW1)I like to play some games especially the games with beautiful
actions or some interactive moves that I can control. That is the
main point that I take this course. I hope I can know more about how
to make amazing movable graphic via using java. I expect I can learn
some concepts about making 2D and 3D graphics.
Sincerely,
Liang-Fan Chang
email: lfc220 <AT> nyu.edu
From lsh5912 <AT> hotmail.com Mon Sep 13 21:59:45 2004
Hello, Mr. Perlin.
My name is Sunghee Lee from Korea.
The first reason of choosing this course is that I wanna do something new
on my studying.
The second reason is sometimes I wonder how this fantastic 3D graphics
working while playing games. My hands are very close to those 3D games, but
my knowledge is not.
I have no technical knowledge about computer graphics..
Actually, when I was 8 (or 9), I used 8 bit Apple computer, and made some
crude pictures with HGR or GR. That's all I've done so far.
Of course, I've used some graphic tools and made some GUI with language
tools, but I think this is not a real GRAPHIC( I create ).
Thanks,
Sunghee Lee
PS: Sorry for late email(assignment 0). I needed time to choose some
courses.(Monday's)
From cataclyst78 <AT> yahoo.com Tue Sep 14 01:28:39 2004
Professor Perlin,
My name is Yong Woo. I am a MSCS student. I started at
NYU last Spring. I am taking full time load at NYU and
working full time at a content delivery company called
Zingy (www.zingy.com). We deploy content to mobile
devices, such as ringtones, wallpapers, and games to
cell phones.
I am taking the graphics course because my main field
of interest is in multimedia and human machine
interface. I have great interest in the 'human
experience' and what we can do with computers to help
understand ourselves better and augment our everyday
experience. I am inspired by students like David
Gatenby. I'm not sure if he had much interaction with
you, but after graduating from NYU he's working at the
media lab at MIT doing some very interesting work. I
would love to learn about what kind of research he was
doing at NYU.
I am very excited about the course. I have over the
years worked with things like Direct X and OpenGL. I
am sure we'll be looking deeper into how they work
versus just how to use them. I also took a seminar
course in image processing back at Columbia for
undergrad.
My linear algebra will need some brushing up as we go
on. I am also taking Vision this fall, so I'm sure the
two classes will reinforce each other.
Thank you for your time. See you in class. Please let
me know about researches being done at NYU. I would
very much love to participate.
Cheers,
-Yong Woo
From kol205 <AT> nyu.edu Tue Sep 14 05:12:47 2004
Dear Dr. Perlin,
I took computer graphics and computer animation when I was an undergrad at
Cal Poly San Luis Obispo. I really liked the courses and want to explore
more in those areas. The topics I like to learn in the class are texture
mapping, animation, and rendering.
I would also like to learn more about the artistic issues that I felt was
missing from the courses in my undergrad classes. My previous professors
basically just assumed we have background in the arts and wanted to see
interesting scenes without much help at all. I suppose this maybe more
suitably addressed in an art class, but I thought it wouldn't hurt for me to
mention here.
Sincerely,
Kwok On Lau
From jleejleejleejlee <AT> yahoo.com Tue Sep 14 07:47:45 2004
Hi Professor Perlin,
Well my interest in Computer Graphics started when I
took your class as an undergrad. I am interested in
user interfaces and making computers easier to use.
And I try to understand the sophisticated graphics
used in movies and video games.
I want to spend time doing programming homeworks and
projects so I gain the knowledge and confidence to
attempt more advanced computer graphics.
The topic list you have put on the web sounds like a
lot of fun. Two topics that I would like to be
covered in more depth is lighting, aesthetics of
lighting, color, and the advanced kind even if is a
short description -- I always found that you are able
to explain complex concepts in a relatively simple
manner. And others in no particular order of interest
image based rendering, procedural textures and
animtation, and high dynamic range imaging.
Looking foward to the class.
Thank you.
John Lee
From syy216 <AT> nyu.edu Tue Sep 14 09:20:50 2004
Hello, Professor!
My name is Sun_Young Youn and SID is 992277092.
I'm a foreign student from South KOREA and This is my third semester
in NEW YORK Univ. for a master degree.
I'm very 'EXCITING' Because I'll take a class taught by the one of the
greatest Maestro in the field of Computer Graphics.
Since I met computer, I have been a game monster. Now I don't have a lot
of time to play games. Anyway, I often wondered that how they made it
when I saw a 3D graphics in computer games. How did they made a 3-dimension
space in 2-dimension flat monitor. So this class is a great chance to know
about it and I will study as hard as I can.
thank you.
Sincerely yours.
Sun Young Youn
From franzjain <AT> hotmail.com Tue Sep 14 11:44:57 2004
Dear Professor:
I take this class because I think that rendering data with graphics is a
powerful and interesting way.
In the field of computer game, good computer graphics attracts players
more. In the fields of business and others that need a way to express
data, show the data with computer graphics having the advantages of
clear and fast. Therefore, I choose this class.
Best regards,
Chien, Chia-Liang
From seva <AT> graphite.net Tue Sep 14 14:31:27 2004
Prof. Perlin,
My name is Seva Petrov and I'm in my second year of the MSCS program
at Courant.
My principal reason for taking the class is simple: graphics is an area
I know next to nothing about and would love to understand what goes on
behind the scenes. A friend of mine also enthusiastically recommended
your course as both fun and challenging, a rare combination that merits
a closer look.
Best,
Seva
From hc294 <AT> nyu.edu Tue Sep 14 15:19:50 2004
My name is Henry
I took motion capture last semester, i find MC and computer
graphics very interesting. Especially want to know 3D game
and special movie effect is being done. I would like to learn
more computer graphic des ign to give my web site more visualized
and special effect.
From tm686 <AT> nyu.edu Tue Sep 14 15:25:11 2004
Dear Professor,
My name is Takashi Mizohata. I'm not a CS student. I belong to
Interactive Telecommunication Program of Tisch School of the Art. I
think my school mainly deals with communication on the network, but not
focusing on how the data goes across (technical), but what the people
can express (artistic).
But in my opinion, a person knows much about the form of the
expression, can delivery her/his idea much more fluently and
efficiently than the others. That's why I take this course. I'm
interested in visualization of data. I hope to know the basic idea and
the way of handling it.
Sincerely
--Takashi Mizohata
From lhc222 <AT> nyu.edu Tue 14 Sep 2004
Hi Professor Perlin,
I choose this course simply becaues I'm a fan of science fiction movies.
I'm interested to know the theories behind the splendid computer
generated animation. The applications toward medical usages also
attract me to this course. I've heard many positive feedbacks from some
students who took your course. Based on these reasons I certainly
decide to take your course.
Thanks,
Li-Heng Chen
From hlh217 <AT> nyu.edu Tue Sep 14 15:27:01 2004
Dear Ken,
I am a beginer in this field.
So by taking this course I can learn all the basic
concepts in this field and also I think it will be
very interesting.
Hsiao-Lan
From cchristoforos <AT> yahoo.com Tue Sep 14 16:35:04 2004
Hey,
Homework 0 :d
I am interested in computer vision,image processing and computer graphics
since the three are related in some sense. I already took like 2 graphics
classes (1 undergrad, one grad). I would mostly be interested in the
game development part of the graphics, and creating cool animations.
Christoforos Christoforou
From hammond <AT> mstu17.cims.nyu.edu Tue Sep 14 17:05:08 2004
Professor perlin,
As per your instructions last week I am writing to describe myself
and background. I am a math PhD candidate in courant, currently starting
my 4th year. I am working with Eero Simoncelli, doing image processing and
image representation, some of what you described as '2d graphics' on the
first class. I've been working a fair amount with multiscale/wavelet
decompositions. I'm interested in taking the course to get exposure to
different ways of thinking about images, also texture modelling is
something that people in the simoncelli lab have done a lot with, so I'm
interested in finding out about other approaches to that.
-David Hammond
From wew201 <AT> nyu.edu Tue Sep 14 17:53:02 2004
Prof. Perlin-
My name is William Wehner, I am a student in your Computer Graphics class.
I am taking this class because I have always been interested in the
algorithms and programming behind popular animation programs such as
Director, Flash, and Maya. Also, I feel that I will learn a lot from this
class, since the most graphics I probably have ever programmed was for
a video game in assembly as an undergraduate student!
Also, I would like to learn more about "graphic engines" and how these
are designed to provide and control the graphics and movements in popular
3D games such as Doom.
Regards,
Will Wehner
From marco <AT> metm.org Tue Sep 14 22:42:55 2004
Well I'm a little late ...
I am interested in graphics... I was an artmajor in college, and even
have an mfa, have done interactive intallations, now am in the first
semester of the first year MSCS.
I have to say that I am happy that you are treating the big picture, not
just cool things moving on a screen, or different techniques for
photorealistic rendering. I'm excited to do the homeworks, good sign I
guess ...
--
Marco
From ccp252 <AT> cs.nyu.edu Wed Sep 15 22:09:23 2004
Ken,
It was nice meeting you today. Here is a statement about why I am
taking your graphics class:
In terms of my experience, I have done a bit of facial animation, some
flash, and lot of gui work.
My primary interests are in Artificial Intelligence and Artificial
Life, both of which will rely heavily on computer graphics for
communication with the user. In the former case, graphs of data and the
structure eg of decision trees or interconnected modules of code can be
much more effective, and communicate much more per unit time and
screen area, with proper choice of graphical representation. In the
latter case, the world that the agents inhabit is completely
synthesized, as are the agents themselves. Having these be more
realistic (or meaningfully stylized) can aid human observers to
understand that world and the behavior of the agents. It can also
affect the way the inhabitants learn and subsequently react to features
in their environment.
At a higher level, graphics just seem like an integral building block
in the repertoire of anyone designing computer systems with user
interaction.
And finally, sometimes I just like to build cool stuff for the sake of
art, and this class will give me fresh fodder for that pursuit.
Chris
From ane208 <AT> nyu.edu Wed Sep 15 23:12:03 2004
Mr. Perlin,
I am a first year PhD student at the NYU Computer Science department.
I have decided to register for the course today, after yesterdays lecture,
which was really fun. However, I am not sure whether it is a good idea
to send this email after the deadline. I am interested in 3D model
based computer vision, pattern and image recognition and I think an
understanding of computer graphics is necessary to look at these
subjects from a different perspective.
Regards,
Ayse Naz Erkan