Class 23 CS 372H 14 April 2011 On the board ------------ 1. Last time 2. Networking, continued [BIG PICTURE DIAGRAM] --------------------------------------------------------------------------- 1. Last time 2. Networking A. [last time] Intro B. [last time] Physical layer C. [last time] Big picture D. [last time] Link layer E. Network layer F. What do we mean by layering? G. ARP H. Zoom out I. Transport layer J. [next time] Application layer K. [next time] interface to the networking code E. Network layer Internet Protocol (IP): classic technology --IP used to connect multiple networks --Runs over a variety of physical networks --Most computers today speak IP Fundamentals --Every host has a unique 4-byte IP address (Or at least thinks it has, when there are address shortages) --for example: mig.cs.utexas.edu is 128.83.120.150 www.cs.utexas.edu is 128.83.120.139 --Based on a destination's IP address, packets are routed --Address space structured to make routing practical at global scale --For example, UT Austin gets: 128.62.*.* 128.83.*.* 146.6.*.* etc. (the top-level assignment is by IANA, who delegates to ARIN (for north america), who assigns to either UT or UT's providers.) --NOTE: there is a sharp separation between an entity's IP address and its attachment point in the network --*routing* solves the problem of knowing where all of the hosts are attached, and how to reach them --Dijkstra's algorithm, Link state, path vector, etc., etc. --[DRAW PICTURE of a network with a bunch of nodes and edges, one labeled S, one labeled D, and a packet flowing] --Result: number of routing entries across the Internet vastly smaller than the number of addresses --this was hugely important for scaling. still is, though becoming less so (as memory gets cheaper) Upshot --Packets need IP addresses in addition to MAC addresses --Refer to picture F. Key idea: layering --packets inside packets (though different layers packetize differently from each other, so the picture below is a simplification) --[DRAW PICTURE 2x, ONE ON EACH SIDE] [app_payload] [TCP header | app_payload] [IP header | TCP header | app_payload] [Eth header | IP header | TCP header | app_payload] --[MAP THIS ONTO THE DIAGRAM OF THE BIG PICTURE, SHOWING THAT IP PIECE TRAVELS MOSTLY UNADULTERATED] --An IP router _forwards_ a packet from one Ethernet to another, creating a new Ethernet packet containing the same IP packet --In principle, layers should not depend on each other. In practice, there are annoying dependencies (TCP's checksum depends on fields in IP header) --Different layers have different functions --link layer: framing and media access --network layer: --forwarding --routing (NOTE: routing != forwarding) G. ARP --Okay, so the OS has some IP packet with some destination IP address. How does it know which Ethernet address to stamp in the destination field of the Ethernet header? --If destination host physically connected, use its MAC address --Otherwise, use MAC address of next router (given IP address) --Either way, OS must map IP addresses into physical addresses --How? --ARP! (Address Resolution Protocol) --Broadcast request for MAC address of the destination IP address "who-has" --Everyone on the medium learns the requesting node's MAC address and IP address --Target machine responds with its MAC address --OS keeps ARP cache with IP-->MAC address mappings --Periodically discards entries that have not been refreshed --type "arp -a" on a Unix machine to see contents of ARP cache. --[TRACE THROUGH PICTURE OF HOW PACKETS TRAVEL: --arp to get MAC address of router --packet goes to router --router does whatever --eventually gets to destination LAN --destination router may need to ARP for MAC address of destination, given destination IP address --packet is delivered to host] H. Zoom out: where are we? I hope to have convinced you that if (a) a computer knew the IP address of a local router; and (b) that computer knew the IP address of the destination; and (c) we have a network that knows how to route packets then --that computer could arrange for packets to travel to its destination Okay, but how do we get (a)--(c)? (a) two possibilities: --manual configuration --BTW, even edge routers get this thing configured manually. A third-tier ISP is told: "here's the IP address of the other end of this link." --If you have a cable modem, it does this --DHCP (b) Naming system: Domain Name System (DNS) (c) [DRAW PICTURE OF ROUTING: BGP, OSPF, etc.; ANOTHER FUNCTION OF THE NETWORK LAYER] WHAT'S NEXT? --we do not yet have a way to indicate what application or process on the destination computer gets the packet --we also don't cleanly handle things like failure, congestion in the network, etc. --------------------------------------------------------------------------- Encourage you to poke around: --"arp -a" (Unix) --"ifconfig -a" (Unix) --"netstat -arn" (Unix) --"ipconfig /all" (windows) --"route print" (Windows?) --------------------------------------------------------------------------- I. Transport layer Motivation: failure, demultiplexing, flow control, etc. DRAW PICTURE: layer role TCP UDP ICMP("ping") {flow control, port space} IP {forwarding} Ethernet {framing} radio copper_wires fiber {signal propagation} Several types of error can affect packet delivery --Bit errors (e.g., electrical interference, cosmic rays) --Packet loss (packets dropped when queues fill on overload) --Link and node failure In addition, properly delivered frames can be delayed, reordered, even duplicated How much should OS (or the networking modules) expose to application? --Some failures cannot be masked (e.g., server dead) --Others can be (e.g., retransmit lost packet) --But masking errors may be wrong for some applications (e.g., old audio packet no longer interesting if too late to play) UDP and TCP most popular protocols on IP --Both use 16-bit _port_ number as well as 32-bit IP address --Applications _bind_ to a port and receive traffic to that port (discuss later what the interface is) UDP -- User Datagram Protocol --Exposes packet-switched nature of Internet --Sent packets may be dropped, reordered, even duplicated (but generally not corrupted). Application's problem to deal with these errors TCP -- transmission control protocol --Provides illusion of a reliable "pipe" between two processes on two different machines --Masks lost and reordered packets so apps don't have to worry --Handles congestion and flow control Uses of TCP --Most applications use TCP --Easier interface to program to (reliability) --Automatically avoids congestion (don't need to worry about taking down network) Many issues involved in implementing TCP --Wants multiple packets outstanding --But want to react to congestion in the network (want to save network from congestion collapse) --TCP has to "learn" parameters per-connection --Connection set-up and tear-down is complicated --sender never knows if it's last packet was lost --so has to keep state around after connection close --Tons of hacks for good performance Issues directly for OS too --Have to track unacknowledged data --Keep a copy around until recipient acknowledges it --Keep timer around to retransmit if no ack --Receiver must keep out of order segments and reassemble --When to wake process receiving data? --E.g., sender calls write (fd, message, 8000); --First TCP segment arrives, but is only 512 bytes --Could wake recipient, but useless w/o full message --TCP sets PUSH bit at end of 8000 bytes, to force write data --When to send short segment, vs. wait for more data --Usually send only one unacked short segment --But bad for some apps, so provide NODELAY option --Must ack received segments very quickly --Otherwise, effectively increases RTT, increasing bandwidth-delay product but without increase in bandwidth --> useful throughput declines Servers typically listen on well-known ports SSH: 22 Email: 25 Finger: 79 Web / HTTP: 80 --Example: Interacting with www.cs.utexas.edu --Browser resolves IP address of www.cs.utexas.edu --Browser connects to TCP port 80 on that IP address --Over TCP connection, browser requests and gets home page --------------------------------------------------------------------------- Aside: NAT and lab 6 --can think of NAT as something like a router; sits between the outside world and the internal computer creates an internal network: 10.0.2/24 JOS gets: 10.0.2.15 fake IP router gets: 10.0.2.2 --in lab, QEMU runs with tcp:::7 which means: --QEMU will listen on some_port --QEMU will forward connections that are to ip_addr_of_machine:some_port to 10.0.2.15:7 --------------------------------------------------------------------------- NEXT TIME.... J. Application layer Example: HTTP Normally, HTTP servers, otherwise known as Web servers, run on port 80 when your Web browser connects to a URL, it knows to always make requests on port 80, meaning it stamps "80" in its packets you can direct your Web browser to make requests on any port, though, like this: http://:port_num In that case, the browser itself will address its packets to the IP address that corresponds to the name of the machine and destination port port_num instead of destination port 80. Messages look like this: Browser --> Server: "GET /pics/dog.jpg HTTP/1.0\r\n" Server --> Browser: "HTTP/1.0 404 Not found\r\n" or "HTTP/1.0 400 OK\r\n header1: value1\r\n header2: value2\r\n \r\n [the bytes in dog.jpg]" [Keep in mind that the above is happening inside TCP, and that TCP is presenting a reliable byte stream to the layers above it.] QUESTION: where does NFS sit in this picture? [answer: runs over UDP or TCP on some port, either well-known, or determined with a port mapping service running on the server] K. What is the interface to the networking stack? --Application programmer classically sees *sockets*. Inspired by pipes int pipe(int fds[2]) --Allow Inter-process communication on one machine --Writes to fds[1] will be read on fds[0] --Can give each file descriptor to a different process (with fork) The idea is: let's do the same thing across machines: **SOCKETS** Write data on one machine, read it on another *sockets* can represent many different network protocols, but: --classically an interface to TCP/IP and UDP --sometimes an interface to IP or Ethernet (raw sockets) --sockets API /* senders and receivers */ int sockfd = socket(AF_INET, SOCK_STREAM|SOCK_DGRAM|, 0); [note: with AF_INET in the first position, the setting of SOCK_STREAM vs SOCK_DGRAM controls whether the app's data is going to go over TCP or UDP]. [with UDP sockets, send atomic messages that may be reordered or lost] [with TCP sockets, bytes written on one end are read on the other, provided no failures. but no guarantees that reads will return the full amount requested ... or that the data will be packetized according to the number of times the sender called send(). With TCP, you *must* sit there in a loop and keep reading. You know you're done because either (a) the application-level protocol is expected to understand where message boundaries begin and end or (b) the first machine closed its connection to the server] int rc = close(); select(); struct sockaddr_in { short sin_family; short sin_port; uint32_t sin_addr; char sin_zero[8]; }; /* senders */ int rc = connect(sockfd, &addr, addrlen); int rc = send(sockfd, buf, len, 0); int rc = sendto(sockf, buf, len, 0, &sockaddr, addrlen, 0); /* receivers */ int rc = bind(sockfd, &addr, addrlen); int rc = listen(sockfd, backlog_len); int rc = accept(sockfd, &addr, &adddrlen); int rc = recv(sockfd, buf, len, 0); int rc = recvfrom(sockfd, buf, len, 0, &addr, &addrlen); NOTES: * connections are named by 5 components: protocol (TCP), local IP address, local port, remote IP address, remote port * UDP does not require connected sockets * OS tracks all of this state in a PCB (protocol control block). --What does kernel see, and what interfaces does it invoke? TX direction: --usually gets payloads from higher levels and implements TCP/IP, UDP, IP, and part of Ethernet --usually hands most of an Ethernet frame to the network device --but not always: could imagine a Web server implemented entirely in the kernel, or even a Web server implemented on a network card --(in JOS, the entire networking stack is implemented in user space. that is the function of the lwip library.) RX direction: --when a packet arrives, use 5-tuple (above) to find PCB and figure out what to do with packet Note that to avoid lots of copies, OS may not actually store packets contiguously. May store linked list of buffers. Each buffer is either a packet header or a payload Network interface cards (NICs) --Used to be dumb --Now sometimes do lots of stuff --You will get a network interface card working in lab 6 Kernels also do *routing* --A machine has multiple NICs connected to different networks, kernel gets a packet (either from one of the NICs or from an application), now which NIC does it go out? --kernel generally looks at the destination address of the packet and does a lookup in a table that it maintains: [IP address, prefix-length] --> next-hop next-hop is the physical interface to send the packet out This is the same routing function that Internet routers do there are data structures to make it efficient in time and space (radix trees are a decent first cut)