Class 10 CS 202 26 February 2024 On the board ------------ 1. Last time 2. Scheduling intro 3. Scheduling disciplines FIFO SJF RR I/O Prio MLFQ Lottery 4. [next time] Scheduling lessons and conclusions --------------------------------------------------------------------------- 1. Last time Therac-25 discussion Example of what can go wrong in concurrent programming (and, more generally, with poor programming practice). ] 2. Scheduling intro High-level problem: operating system has to decide which process (or thread) to run. A. When scheduling decisions happen: [draw process transition diagram] exit (iv) |-------->[terminated] admitted (ii) interrupt | [new] --> [ready] <-------------- [running] ^ ---------------> | completion of I/O \ scheduler dispatch | I/O or event (iii) \ _________| \ / [waiting] v wait for I/O or event (i) scheduling decisions take place when a process: (i) Switches from running to waiting state (ii) Switches from running to ready state (iii) Switches from waiting to ready (iv) Exits preemptive scheduling: at all four points nonpreemptive scheduling: at points (i), (iv), only (this is the definition of nonpreemptive scheduling) B. what are the metrics and criteria? --turnaround time time for each process to complete --waiting/response/output time. variations on this definition, but they all capture the time spent waiting for something to happen rather than the time from launch to exit. --time between when job enters system and starts executing; following the class's textbook, we will call this "response time" [some texts call this "waiting time"] --time from request to first response (e.g., key press to character echo) we will call this "output time" [some texts call this "response time"] --system throughput # of processes that complete per unit time --fairness different possible definitions: --freedom from starvation --all users get equal time on CPU --highest priority jobs get most of CPU --etc. [often conflicts with efficiency. true in life as well.] C. context switching has a cost --CPU time in kernel --save and restore registers --switch address spaces --indirect costs --TLB shootdowns, processor cache, OS caches (e.g., buffer caches) --result: more frequent context switches will lead to worse throughput (higher overhead) 3. Scheduling disciplines Assume first that processes/threads do not do I/O. (Completely unrealistic but lets us build intuition, as a warmup.) A. FCFS/FIFO --run each job until it's done --P1 needs 24 seconds --P2 needs 3 seconds --P3 needs 3 seconds --[ P1 P2 P3 ] --throughput: 3 jobs / 30 seconds = .1 jobs/sec --average turnaround time? 1/3(24 + 27 + 30) = 27 --observe: scheduling P2,P3,P1 would drastically reduce average turnaround time --advantages to FCFS: --simple --no starvation --few context switches --disadvantage: --short jobs get stuck behind long ones B. SJF and STCF --SJF Schedule the job whose next CPU burst is the shortest --STCF preemptive version of SJF: if job arrives that has a shorter time to completion than the remaining time on the current job, immediately preempt CPU to give to new job --idea: --get short jobs out of the system --big (positive) effect on short jobs, small (negative) effect on large jobs --example: process arrival time burst time P1 0 7 P2 2 4 P3 4 1 P4 5 4 preemptive: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 P1 P1 P2 P2 P3 P2 P2 P4 P4 P4 P4 P1 P1 P1 P1 P1 --defer advantages and disadvantages to after we introduce relaxation of "no I/O" assumption let's decide we also care about response time (as defined by our book: duration between when a job arrives and when it is first scheduled.) C. Round-robin (RR) --add timer --preempt CPU from long-running jobs. per time slice or quantum --after time slice, go to the back of the ready queue --most OSes do something of this flavor (see MLFQ below) --advantages: --fair allocation of CPU across jobs --low average response time when job lengths vary --good for output time if small number of jobs --disadvantages: --what if jobs are same length? --example: 2 jobs of 50 time units each, quantum of 1 --average turnaround time: 100 (vs. 75 for FCFS) --how to choose the quantum size? --want much larger than context switch cost --majority of bursts should be less than quantum --pick too small, and spend too much time context switching --pick too large, and response time suffers (extreme case: system reverts to FCFS) --typical time slice is between 10-100 milliseconds. context switches are usually microseconds or tens of microseconds (maybe hundreds) D. Incorporating I/O (relax assumption from before) motivating example: 3 jobs A, B: both CPU bound, run for a week C: I/O bound, loop 1 ms of CPU 10 ms of disk I/O by itself, C uses 90% of disk By itself, A or B uses 100% of CPU what happens if we use FIFO? --if A or B gets in, keeps CPU for 2 weeks what about RR with 100msec time slice? --only get 5% disk utilization what about RR with 1msec time slice? --get nearly 90% disk utilization --but lots of preemptions what about STCF? (applied to remaining burst time) --would give us good disk utilization ... --advantages to STCF --disk utilization (see above) --optimal (minimum) average turnaround time --low overhead (no needless preemptions) --disadvantages to STCF --long-running jobs can get starved --does not optimize response time, only turnaround time --requires predicting the future so useful as a yardstick for measuring other policies (good way to do CS design and development: figure out what the absolute best answer is, then figure out how to approximate it) however, can attempt to estimate future based on past (another thing that people do when designing systems): --Exponentially weighted average a good idea --t_n: length of proc's nth CPU burst --\tao_{n+1}: estimate for n+1 burst --choose \alpha, 0 < \alpha <= 1 --set \tao_{n+1} = \alpha * t_n + (1-\alpha)*\tao_n --this is called an exponential weighted moving average (EWMA) --reacts to changes, but smoothly upshot: favor jobs that have been using CPU the least amount of time; that ought to approximate STCF E. Priority --priority scheme: give every process a number (set by administrator), and give the CPU to the process with the highest priority (which might be the lowest or highest number, depending on the scheme) --can be done preemptively or non-preemptively --generally a bad idea to use strict priority because of starvation of low priority tasks. (--note: SJF is priority scheduling where priority is the predicted next CPU burst time ) --solution to this starvation is to increase a process's priority as it waits F. Multi-level feedback queue (MLFQ) three ideas: --*multiple queues, each with different priority*. 32 queues, for example. --round-robin within each queue (flush a priority level before moving onto the next one). --feedback: process's priority changes, for example based on how little or much it's used the CPU advantages: --approximates SRTCF disadvantages: --can't donate priority --not very flexible --not good for real-time and multimedia --can be gameable: user puts in meaningless I/O to keep job's priority high see textbook (chap 8) for details G. Lottery and stride scheduling [citations: C. A. Waldsburger and W. E. Weihl. Lottery Scheduling: Flexible Proportional-Share Resource Management. Proc. Usenix Symposium on Operating Systems Design and Implementation, November, 1994. http://www.usenix.org/publications/library/proceedings/osdi/full_papers/waldspurger.pdf] C. A. Waldsburger and W. E. Weihl. Stride Scheduling: Deterministic Proportional-Share Resource Management. Technical Memorandum MIT/LCS/TM-528, MIT Laboratory for Computer Science, June 1995. http://www.psg.lcs.mit.edu/papers/stride-tm528.ps Carl A. Waldspurger. Lottery and Stride Scheduling: Flexible Proportional-Share Resource Management, Ph.D. dissertation, Massachusetts Institute of Technology, September 1995. Also appears as Technical Report MIT/LCS/TR-667. http://waldspurger.org/carl/papers/phd-mit-tr667.pdf ] Issue lottery tickets to processes -- Let p_i have t_i tickets -- Let T be total # of tickets, T = \sum t_i -- Chance of winning next quantum is t_i / T -- Note lottery tickets not used up, more like season tickets controls long-term average proportion of CPU for each process can also group processes hierarchically for control --subdivide lottery tickets --can model as currency, so there can be an exchange rate between real currencies (money) and lottery tickets --lots of nice features --deals with starvation (have one ticket --> will make progress) --don't have to worry that adding one high priority job will starve all others --adding/deleting jobs affects all jobs proportionally (T gets bigger) --can transfer tickets between processes: highly useful if a client is waiting for a server. then client can donate tickets to server so it can run. --note difference between donating tix and donating priority. with donating tix, recipient amasses enough until it runs. with donating priority, no difference between one process donating and 1000 processes donating --many other details --ticket inflation for processes that don't use their whole quantum --use fraction f of quantum; inflate tix by 1/f until it next gets CPU --disadvantages --latency unpredictable --expected error somewhat high --for those comfortable with probability: this winds up being a binomial distribution. variance n*p*(1-p) --> standard deviation \proportional \sqrt(n), --where: p is fraction of tickets owned n is number of quanta --in reaction to these disadvantages, Waldspurger and Weihl proposed *Stride Scheduling* --basically, a deterministic version of lottery scheduling. less randomness --> less expected error. --see textbook (chap 9) for details H. What Linux does --the current Linux scheduler (post 2.6.23), called CFS (Completely Fair Scheduler), roughly reinvented the ideas of Stride Scheduling 4. Scheduling lessons and conclusions --Scheduling comes up all over the place --m requests share n resources --disk arm: which read/write request to do next? --memory: which process to take physical page from? --This topic was popular in the days of time sharing, when there was a shortage of resources all around, but many scheduling problems become not very interesting when you can just buy a faster CPU or a faster network. --Exception 1: web sites and large-scale networks often cannot be made fast enough to handle peak demand (flash crowds, attacks) so scheduling becomes important again. For example may want to prioritize paying customers, or address denial-of-service attacks. --Exception 2: some scheduling decisions have non-linear effects on overall system behavior, not just different performance for different users. --Exception 3: real-time systems: soft real time: miss deadline and CD or MPEG decode will skip hard real time: miss deadline and plane will crash Plus, at some level, every system with a human at the other end is a real-time system. If a Web server delays too long, the user gives up. So the ultimate effect of the system may in fact depend on scheduling! --the textbook mentions other exceptions (data center machines under high subscription) --In principle, scheduling decisions shouldn't affect program's results --This is good because it's rare to be able to calculate the best schedule --So instead, we build the kernel so that it's correct to do a context switch and restore at any time, and then *any* schedule will get the right answer for the program --This is a case of a concept that comes up a fair bit in computer systems: the policy/mechanism split. In this case, the idea is that the *mechanism* allows the OS to switch any time while the *policy* determines when to switch in order to meet whatever goals are desired by the scheduling designer [[--In my view, the notion of "policy/mechanism split" is way overused in computer systems, for two reasons: --when someone says they separated policy from mechanism in some system, usually what's going on is that they separated the hard problem from the easy problem and solved the easy problem; or --it's simply not the case that the two are separate. *every* mechanism encodes a range of possible policies, and by choice of mechanism you are usually constraining what policies are possible. That point is obvious but tends to be overlooked when people advertise that they've "fully separated policy from mechanism"]] --But there are cases when the schedule *can* affect correctness --multimedia: delay too long, and the result looks or sounds wrong --Web server: delay too long, and users give up --Three lessons (besides policy/mechanism split): (i) Know your goals: write them down! (ii) Compare against optimal, even if optimal can't be built. --It's a useful benchmark. Don't waste your time improving something if it's already at 99% of optimal. --Provides helpful insight. (For example, we know from the fact that STCF is optimal that it's impossible to be optimal and fair, so don't spend time looking for an optimal algorithm that is also fair.) (iii) There are actually many different schedulers in the system that interact: --mutexes, etc. are implicitly making scheduling decisions --interrupts: likewise (by invoking handlers) --disk: the disk scheduler doesn't know to favor one process's I/O above another --network: same thing: how does the network code know which process's packets to favor? (it doesn't) --example of multiple interacting schedulers: you can optimize the CPU's scheduler and still find it does nothing (e.g., if you're getting interrupted 200,000 times per second, only the interrupt handler is going to get the CPU, so you need to solve that problem before you worry about how the main CPU scheduler allocates the CPU to jobs) --Basically, the _existence_ of interrupts is bad for scheduling (also true in life) [Acknowledgments: Frans Kaashoek, David Mazieres, Mike Dahlin]