Operating Systems

Start Lecture #3

2.1.6 Implementation of Processes

The OS organizes the data about each process in a table naturally called the process table. Each entry in this table is called a process table entry or process control block (PCB).

(I have often referred to a process table entry as a PTE, but this is bad since I recently realized that I use PTE for two different things: Process Table Entry and Page Table Entry. Since the latter is very common, I must stop using the former. Please correct me if I slip up.)

2.1.6A: An addendum on Interrupts

This should be compared with the addendum on transfer of control.

In a well defined location in memory (specified by the hardware) the OS stores an interrupt vector, which contains the address of the (first level) interrupt handler.

Assume a process P is running and a disk interrupt occurs for the completion of a disk read previously issued by process Q, which is currently blocked. Note that disk interrupts are unlikely to be for the currently running process (because the process that initiated the disk access is likely blocked).

Actions by P Just Prior to the Interrupt:

  1. Who knows??
    This is the difficulty of debugging code depending on interrupts, the interrupt can occur (almost) anywhere. Thus, we do not know what happened just before the interrupt. Indeed, we do not even know which process P will be running when the interrupt does occur.
    We cannot (even for one specific execution) point to an instruction and say this instruction caused the interrupt.

Executing the interrupt itself:

  1. The hardware saves the program counter and some other registers (or switches to using another set of registers, the exact mechanism is machine dependent).

  2. Hardware loads new program counter from the interrupt vector.
  3. As with a trap, the hardware automatically switches the system into privileged mode. (It might have been in supervisor mode already, that is an interrupt can occur in supervisor or user mode).

Actions by the interrupt handler (et al) upon being activated

  1. An assembly language routine saves registers.

  2. The assembly routine sets up a new stack. (These last two steps are often called setting up the C environment.)

  3. The assembly routine calls a procedure in a high level language, often the C language (Tanenbaum forgot this step).

  4. The C procedure does the real work.
  5. The scheduler decides which process to run (P or Q or something else). This loosely corresponds to g calling other procedures in the simple f calls g case we discussed previously. Eventually the scheduler decides to run P.

Actions by P when control returns

  1. The C procedure (that did the real work in the interrupt processing) continues and returns to the assembly code.

  2. Assembly language restores P's state (e.g., registers) and starts P at the point it was when the interrupt occurred.

Properties of interrupts

2.1.7 Modeling Multiprogramming (crudely)

Homework: 5.
Per process itemsPer thread items
Address spaceProgram counter
Global variablesMachine registers
Open filesStack
Child processes
Pending alarms
Signals and signal handlers
Accounting information

2.2 Threads

The idea is to have separate threads of control (hence the name) running in the same address space. An address space is a memory management concept. For now think of an address space as having two components: the memory in which a process runs, and the mapping from the virtual addresses (addresses in the program) to the physical addresses (addresses in the machine). Each thread is somewhat like a process (e.g., it shares the processor with other threads) but a thread contains less state than a process (e.g., the address space belongs to the process in which the thread runs.)

2.2.2 Thread Usage

Often, when a process A is blocked (say for I/O) there is still computation that can be done. Another process B can't do this computation since it doesn't have access to A's memory. But two threads in the same process do share memory so that problem doesn't occur.

An important modern example is a multithreaded web server. Each thread is responding to a single WWW connection. While one thread is blocked on I/O, another thread can be processing another WWW connection.
Question: Why not use separate processes, i.e., what is the shared memory?
Ans: The cache of frequently referenced pages.

A common organization is to have a dispatcher thread that fields requests and then passes each request on to an idle thread.

Another example is a producer-consumer problem (c.f. below) in which we have 3 threads in a pipeline. One thread reads data from an I/O device into a buffer, the second thread performs computation on the input buffer and places results in an output buffer, and the third thread outputs the data found in the output buffer. Again, while one thread is blocked the others can execute.

Question: Why does each thread block?

Answer:

  1. The first thread blocks while waiting for the device to supply the data. It also blocks if the input buffer is full.

  2. The second thread blocks when either the input buffer is empty or the output buffer is full.

  3. The third thread blocks when the output device is busy (it might also block waiting for the output request to complete, but this is not necessary). It also blocks if the output buffer is empty.

A final (related) example is that an application that wishes to perform automatic backups can have a thread to do just this. In this way the thread that interfaces with the user is not blocked during the backup. However some coordination between threads may be needed so that the backup is of a consistent state.

2.2.2 The Classical Thread Model

A process contains a number of resources such as address space, open files, accounting information, etc. In addition to these resources, a process has a thread of control, e.g., program counter, register contents, stack. The idea of threads is to permit multiple threads of control to execute within one process. This is often called multithreading and threads are often called lightweight processes. Because threads in the same process share so much state, switching between them is much less expensive than switching between separate processes.

Individual threads within the same process are not completely independent. For example there is no memory protection between them. This is typically not a security problem as the threads are cooperating and all are from the same user (indeed the same process). However, the shared resources do make debugging harder. For example one thread can easily overwrite data needed by another and if one thread closes a file other threads can't read from it.

A new thread in the same process is created by a library routine named something like thread_create; similarly there is thread_exit. The analogue to waitpid is thread_join (the name comes presumably from the fork-join model of parallel execution).

The routine tread_yield, which relinquishes the processor, does not have a direct analogue for processes. The corresponding system call (if it existed) would move the process from running to ready.

Homework: 11.

Challenges and Questions

Assume a process has several threads. What should we do if one of these threads

  1. Executes a fork?
  2. Closes a file?
  3. Requests more memory?
  4. Moves a file pointer via lseek?

2.2.3 POSIX Threads

POSIX threads (pthreads) is an IEEE standard specification that is supported by many Unix and Unix-like systems. Pthreads follows the classical thread model above and specifies routines such as pthread_create, pthread_yield, etc.

An alternative to the classical model (as implemented e.g., by pthread) are the so-called Linux threads (see the section 10.3 in the 3e).

2.2.4 Implementing Threads in User Space

Write a (threads) library that acts as a mini-scheduler and implements thread_create, thread_exit, thread_wait, thread_yield, etc. The central data structure maintained and used by this library is the thread table, the analogue of the process table in the operating system itself.

Advantages

Disadvantages

Possible methods of dealing with blocking system calls

2.2.4 Implementing Threads in the Kernel

Move the thread operations into the operating system itself. This naturally requires that the operating system itself be (significantly) modified and is thus not a trivial undertaking.

2.2.5 Hybrid Implementations

One can write a (user-level) thread library even if the kernel also has threads. This is sometimes called the N:M model since N user-mode threads run on M kernel threads. In this scheme, the kernel threads cooperate to execute the user-level threads. Switching between user-level threads within one kernel thread is very fast (no context switch) and maintains the advantage that a blocking system call or page fault does not block the entire multi-threaded application since user-level threads in other kernel-level threads of this process are still runnable.

An offshoot of the N:M terminology is that kernel-level threading (without user-level threading) is sometimes referred to as the 1:1 model since one can think of each thread as being a user level thread executed by a dedicated kernel-level thread.

Homework: 12, 14.

2.2.6 Scheduler Activations

Skipped

2.2.7 Popup Threads

The idea is to automatically issue a thread-create system call upon message arrival. (The alternative is to have a thread or process blocked on a receive system call.) If implemented well, the latency between message arrival and thread execution can be very small since the new thread does not have state to restore.

Making Single-threaded Code Multithreaded

Definitely NOT for the faint of heart.

2.3 Interprocess Communication (IPC) and Coordination/Synchronization

2.3.1 Race Conditions

A race condition occurs when two (or more) processes are about to perform some action. Depending on the exact timing, one or other goes first. If one of the processes goes first, everything works correctly, but if another one goes first, an error, possibly fatal, occurs.

Imagine two processes both accessing x, which is initially 10.

2.3.2 Critical Regions (Sections)

We must prevent interleaving sections of code that need to be atomic with respect to each other. That is, the conflicting sections need mutual exclusion. If process A is executing its critical section, it excludes process B from executing its critical section. Conversely if process B is executing is critical section, it excludes process A from executing its critical section.

Requirements for a critical section implementation.

  1. No two processes may be simultaneously inside their critical section.

  2. No assumption may be made about the speeds or the number of CPUs.

  3. No process outside its critical section (including the entry and exit code) may block other processes.

  4. No process should have to wait forever to enter its critical section.

2.3.3 Mutual exclusion with busy waiting

We will consider only solutions in this class. Note that higher level solutions, e.g., having one process block (i.e., not execute) when it cannot enter its critical are implemented using busy waiting algorithms.

Disabling Interrupts

The operating system can choose not to preempt itself. That is, we do not preempt system processes (if the OS is client server) or processes running in system mode (if the OS is self service). Forbidding preemption for system processes would prevent the problem above where x<--x+1 not being atomic crashed the printer spooler if the spooler is part of the OS.

But simply forbidding preemption while in system mode is not sufficient.

Software solutions for two processes

Lock Variables
    Initially P1wants=P2wants=false

    Code for P1                             Code for P2

    Loop forever {                          Loop forever {
        P1wants <-- true         ENTRY          P2wants <-- true
        while (P2wants) {}       ENTRY          while (P1wants) {}
        critical-section                        critical-section
        P1wants <-- false        EXIT           P2wants <-- false
        non-critical-section }                  non-critical-section }

Explain why this works.

But it is wrong!
Why?

Let's try again. The trouble was that setting want before the loop permitted us to get stuck. We had them in the wrong order!

Initially P1wants=P2wants=false

Code for P1                             Code for P2

Loop forever {                          Loop forever {
    while (P2wants) {}       ENTRY          while (P1wants) {}
    P1wants <-- true         ENTRY          P2wants <-- true
    critical-section                        critical-section
    P1wants <-- false        EXIT           P2wants <-- false
    non-critical-section }                  non-critical-section }

Explain why this works.

But it is wrong again!
Why?

Strict Alternation

Now let's try being polite and really take turns. None of this wanting stuff.

Initially turn=1

Code for P1                      Code for P2

Loop forever {                   Loop forever {
    while (turn = 2) {}              while (turn = 1) {}
    critical-section                 critical-section
    turn <-- 2                       turn <-- 1
    non-critical-section }           non-critical-section }

This one forces alternation, so is not general enough. Specifically, it does not satisfy condition three, which requires that no process in its non-critical section can stop another process from entering its critical section. With alternation, if one process is in its non-critical section (NCS) then the other can enter the CS once but not again.

The first example violated rule 4 (the whole system blocked). The second example violated rule 1 (both in the critical section. The third example violated rule 3 (one process in the NCS stopped another from entering its CS).

In fact, it took years (way back when) to find a correct solution. Many earlier solutions were found and several were published, but all were wrong. The first correct solution was found by a mathematician named Dekker, who combined the ideas of turn and wants. The basic idea is that you take turns when there is contention, but when there is no contention, the requesting process can enter. It is very clever, but I am skipping it (I cover it when I teach distributed operating systems in V22.0480 or G22.2251). Subsequently, algorithms with better fairness properties were found (e.g., no task has to wait for another task to enter the CS twice).

What follows is Peterson's solution, which also combines turn and wants to force alternation only when there is contention. When Peterson's algorithm was published, it was a surprise to see such a simple solution. In fact Peterson gave a solution for any number of processes. A proof that the algorithm satisfies our properties (including a strong fairness condition) for any number of processes can be found in Operating Systems Review Jan 1990, pp. 18-22.

Initially P1wants=P2wants=false  and  turn=1

Code for P1                        Code for P2

Loop forever {                     Loop forever {
    P1wants <-- true                   P2wants <-- true
    turn <-- 2                         turn <-- 1
    while (P2wants and turn=2) {}      while (P1wants and turn=1) {}
    critical-section                   critical-section
    P1wants <-- false                  P2wants <-- false
    non-critical-section               non-critical-section

The TSL Instruction (Hardware Assist test-and-set)

Tanenbaum calls this instruction test and set lock TSL.

I call it test and set (TAS) and define
TAS(b), where b is a binary variable,
to ATOMICALLY set b<--true and return the OLD value of b.

Of course it would be silly to return the new value of b since we know the new value is true.

The word atomically means that the two actions performed by TAS(x), testing (i.e., returning the old value of x) and setting (i.e., assigning true to x) are inseparable. Specifically it is not possible for two concurrent TAS(x) operations to both return false (unless there is also another concurrent statement that sets x to false).

With TAS available implementing a critical section for any number of processes is trivial.

    loop forever {
        while (TAS(s)) {}   ENTRY
        CS
        s<--false           EXIT
        NCS
    }
  

2.3.4 Sleep and Wakeup

Remark: Tanenbaum does both busy waiting (as above) and blocking (process switching) solutions. We will only do busy waiting, which is easier. Sleep and Wakeup are the simplest blocking primitives. Sleep voluntarily blocks the process and wakeup unblocks a sleeping process. We will not cover these.

Homework: Explain the difference between busy waiting and blocking process synchronization.

2.3.5 Semaphores

Remark: Tannenbaum use the term semaphore only for blocking solutions. I will use the term for our busy waiting solutions. Others call our solutions spin locks.

P and V and Semaphores

The entry code is often called P and the exit code V. Thus the critical section problem is to write P and V so that

    loop forever
        P
        critical-section
        V
        non-critical-section
  
satisfies
  1. Mutual exclusion.
  2. No speed assumptions.
  3. No blocking by processes in NCS.
  4. Forward progress (my weakened version of Tanenbaum's last condition).

Note that I use indenting carefully and hence do not need (and sometimes omit) the braces {} used in languages like C or java.

A binary semaphore abstracts the TAS solution we gave for the critical section problem.

The above code is not real, i.e., it is not an implementation of P. It requires a sequence of two instructions to be atomic and that is after all what we are trying to implement in the first place. The above code is, instead, a definition of the effect P is to have.

To repeat: for any number of processes, the critical section problem can be solved by

    loop forever
        P(S)
        CS
        V(S)
        NCS
  

The only solution we have seen for an arbitrary number of processes is the one just above with P(S) implemented via test and set.

Remark: Peterson's solution requires each process to know its process number; the TAS soluton does not. Moreover the definition of P and V does not permit use of the process number. Thus, strictly speaking Peterson did not provide an implementation of P and V. He did solve the critical section problem.

To solve other coordination problems we want to extend binary semaphores.

Both of the shortcomings can be overcome by not restricting ourselves to a binary variable, but instead define a generalized or counting semaphore.

Counting semaphores can solve what I call the semi-critical-section problem, where you premit up to k processes in the section. When k=1 we have the original critical-section problem.

    initially S=k

    loop forever
        P(S)
        SCS   -- semi-critical-section
        V(S)
        NCS