Operating Systems

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A Few Important Posix/Unix/Linux and Win32 System Calls

The table on the right shows some systems calls; the descriptions are accurate for Unix and close for win32. To show how the four process management calls enable much of process management, consider the following highly simplified shell. (The fork() system call returns true in the parent and false in the child.)

while (true)
    display_prompt()
    read_command(command)

    if (fork() != 0)
        waitpid(...)
    else
        execve(command)
    endif
endwhile

Simply removing the waitpid(...) gives background jobs.

Homework: 18.

1.6A: Addendum on Transfer of Control

The transfer of control between user processes and the operating system kernel can be quite complicated, especially in the case of blocking system calls, hardware interrupts, and page faults. Before tackling these issues later, we begin with a more familiar situation, a procedure call within a user-mode process, i.e., a review of material from 101 and 201.

An important OS objective is that, even in the more complicated cases of page faults and blocking system calls requiring device interrupts, simple procedure call semantics are observed from a user process viewpoint. The complexity is hidden inside the kernel itself, yet another example of the operating system providing a more abstract, i.e., simpler, virtual machine to the user processes.

More details will be added when we study memory management (and know officially about page faults) and more again when we study I/O (and know officially about device interrupts).

A number of the points below are far from standardized. Such items as where are parameters placed, which routine saves the registers, exact semantics of trap, etc, vary as one changes language/compiler/OS. Indeed some of these are referred to as “calling conventions”, i.e. their implementation is a matter of convention rather than logical requirement. The presentation below is, we hope, reasonable, but must be viewed as a generic description of what could happen instead of an exact description of what does happen with, say, C compiled by the Microsoft compiler running on Windows NT.

1.6A.1: User-mode procedure calls

Procedure f calls g(a,b,c) in process P.

Actions by f prior to the call:

  1. Save the registers by pushing them onto the stack (in some implementations this is done by g instead of f).

  2. Push arguments c,b,a onto P's stack.
    Note: Stacks usually grow downward from the top of P's segment, so pushing an item onto the stack actually involves decrementing the stack pointer, SP.
    Note: Some compilers store arguments in registers not on the stack.

Executing the call itself

  1. Execute PUSHJ <start-address of g>.
    This instruction pushes the program counter PC onto the stack, and then jumps to the start address of g. The value pushed is actually the updated program counter, i.e., the location of the next instruction (the instruction to be executed by f when g returns).

Actions by g upon being called:

  1. Allocate space for g's local variables by suitably decrementing SP.

  2. Start execution from the beginning of the program, referencing the parameters as needed. The execution may involve calling other procedures, possibly including recursive calls to f and/or g.

Actions by g when returning to f:

  1. If g is to return a value, store it in the conventional place.

  2. Undo step 4: Deallocate local variables by incrementing SP.

  3. Undo step 3: Execute POPJ, i.e., pop the stack and set PC to the value popped, which is the return address pushed in step 4.

Actions by f upon the return from g:

  1. We are now at the step in f immediately following the call to g.
    Undo step 2: Remove the arguments from the stack by incrementing SP.

  2. (Sort of) undo step 1: Restore the registers by popping the stack.

  3. Continue the execution of f, referencing the returned value of g, if any.

Properties of (user-mode) procedure calls:

1.6A.2: Kernel-mode procedure calls

We mean one procedure running in kernel mode calling another procedure, which will also be run in kernel mode. Later, we will discuss switching from user to kernel mode and back.

There is not much difference between the actions taken during a kernel-mode procedure call and during a user-mode procedure call. The procedures executing in kernel-mode are permitted to issue privileged instructions, but the instructions used for transferring control are all unprivileged so there is no change in that respect.

One difference is that a different stack is used in kernel mode, but that simply means that the stack pointer must be set to the kernel stack when switching from user to kernel mode. But we are not switching modes in this section; the stack pointer already points to the kernel stack.

1.6A.3: The Trap instruction

The trap instruction, like a procedure call, is a synchronous transfer of control: We can see where, and hence when, it is executed; there are no surprises. Although not surprising, the trap instruction does have an unusual effect, processor execution is switched from user-mode to kernel-mode. That is, the trap instruction itself is executed in user-mode (it is naturally an UNprivileged instruction) but the next instruction executed (which is NOT the instruction written after the trap) is executed in kernel-mode.

Process P, running in unprivileged (user) mode, executes a trap. The code being executed was written in assembler since there are no high level languages that generate a trap instruction. There is no need to name the function that is executing. Compare the following example to the explanation of “f calls g” given above.

Actions by P prior to the trap

  1. Save the registers by pushing them onto the stack.

  2. Store any arguments that are to be passed. The stack is not normally used to store these arguments since the kernel has a different stack. Often registers are used.

Executing the trap itself

  1. Execute TRAP <trap-number>.
    Switch the processor to kernel (privileged) mode, jumps to a location in the OS determined by trap-number, and saves the return address. For example, the processor may be designed so that the next instruction executed after a trap is at physical address 8 times the trap-number. The trap-number should be thought of as the “name” of the code-sequence to which the processor will jump rather than as an argument to trap. Indeed arguments to trap, are established before the trap is executed.

Actions by the OS upon being TRAPped into

  1. Jump to the real code.
    Recall that trap instructions with different trap numbers jump to locations very close to each other. There is not enough room between them for the real trap handler. Indeed one can think of the trap as having an extra level of indirection; it jumps to a location that then jumps to the real start address. If you learned about writing jump tables in assembler, this is very similar.

  2. Check all arguments passed. The kernel must be paranoid and assume that the user mode program is evil and written by a bad guy.

  3. Allocate space by decrementing the kernel stack pointer.
    The kernel and user stacks are separate.

  4. Start execution from the jumped-to location, referencing the parameters as needed.

Actions by the OS when returning to user mode

  1. Undo step 6: Deallocate space by incrementing the kernel stack pointer.

  2. Undo step 3: Execute (in assembler) another special instruction, RTI or ReTurn from Interrupt, which returns the processor to user mode and transfers control to the return location saved by the trap.

Actions by P upon the return from the OS

  1. We are now in at the instruction right after the trap
    Undo step 1: Restore the registers by popping the stack.

  2. Continue the execution of P, referencing the returned value(s) of the trap, if any.

Properties of TRAP/RTI:

Remark: A good way to use the material in the addendum is to compare the first case (user-mode f calls user-mode g) to the TRAP/RTI case line by line so that you can see the similarities and differences.

Homework solutions posted, give passwd.

TAs assigned

1.7: OS Structure

I must note that Tanenbaum is a big advocate of the so called microkernel approach in which as much as possible is moved out of the (supervisor mode) kernel into separate processes. The (hopefully small) portion left in supervisor mode is called a microkernel.

In the early 90s this was popular. Digital Unix (now called True64) and Windows NT/2000/XP are examples. Digital Unix is based on Mach, a research OS from Carnegie Mellon university. Lately, the growing popularity of Linux has called into question the belief that “all new operating systems will be microkernel based”.

1.7.1: Monolithic approach

The previous picture: one big program

The system switches from user mode to kernel mode during the poof and then back when the OS does a “return” (an RTI or return from interrupt).

But of course we can structure the system better, which brings us to.

1.7.2: Layered Systems

Some systems have more layers and are more strictly structured.

An early layered system was “THE” operating system by Dijkstra. The layers were.

  1. The operator
  2. User programs
  3. I/O mgt
  4. Operator-process communication
  5. Memory and drum management

The layering was done by convention, i.e. there was no enforcement by hardware and the entire OS is linked together as one program. This is true of many modern OS systems as well (e.g., linux).

The multics system was layered in a more formal manner. The hardware provided several protection layers and the OS used them. That is, arbitrary code could not jump to or access data in a more protected layer.

1.7.3: Virtual Machines

Use a “hypervisor” (beyond supervisor, i.e. beyond a normal OS) to switch between multiple Operating Systems. Made popular by IBM's VM/CMS

1.7.4: Exokernels (unofficial)

Similar to VM/CMS but the virtual machines have disjoint resources (e.g., distinct disk blocks) so less remapping is needed.

1.7.5: Client-Server

When implemented on one computer, a client-server OS uses the microkernel approach in which the microkernel just handles communication between clients and servers, and the main OS functions are provided by a number of separate processes.

This does have advantages. For example an error in the file server cannot corrupt memory in the process server. This makes errors easier to track down.

But it does mean that when a (real) user process makes a system call there are more processes switches. These are not free.

A distributed system can be thought of as an extension of the client server concept where the servers are remote.

Today with plentiful memory, each machine would have all the different servers. So the only reason a message would go to another computer is if the originating process wished to communicate with a specific process on that computer (for example wanted to access a remote disk).

Homework: 23

Microkernels Not So Different In Practice

Dennis Ritchie, the inventor of the C programming language and co-inventor, with Ken Thompson, of Unix was interviewed in February 2003. The following is from that interview.

What's your opinion on microkernels vs. monolithic?

Dennis Ritchie: They're not all that different when you actually use them. "Micro" kernels tend to be pretty large these days, and "monolithic" kernels with loadable device drivers are taking up more of the advantages claimed for microkernels.

Chapter 2: Process and Thread Management

Tanenbaum's chapter title is “Processes and Threads”. I prefer to add the word management. The subject matter is processes, threads, scheduling, interrupt handling, and IPC (InterProcess Communication--and Coordination).

2.1: Processes

Definition: A process is a program in execution.

2.1.1: The Process Model

Even though in actuality there are many processes running at once, the OS gives each process the illusion that it is running alone.

Virtual time and virtual memory are examples of abstractions provided by the operating system to the user processes so that the latter “sees” a more pleasant virtual machine than actually exists.