Operating Systems
================ Start Lecture #9 ================
Note: Do the homework problem assigned at the end of last
lecture.
Processor Sharing (PS, **, PS, PS)
Merge the ready and running states and permit all ready jobs to be run
at once. However, the processor slows down so that when n jobs are
running at once, each progresses at a speed 1/n as fast as it would if
it were running alone.
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Clearly impossible as stated due to the overhead of process
switching.
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Of theoretical interest (easy to analyze).
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Approximated by RR when the quantum is small. Make
sure you understand this last point. For example,
consider the last homework assignment (with zero context switch time)
and consider q=1, q=.1, q=.01, etc.
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Show what happens for 3 processes, A, B, C, each requiring 3
seconds of CPU time. A starts at time 0, B at 1 second, C at 2.
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Also do three processes all starting at 0. One requires 1ms, one
100ms and one 10 seconds.
Redo this for FCFS and RR with quantum 1 ms and 10 ms.
Note that this depends on the order the processes happen to be
processed in.
The effect is huge for FCFS, modest for RR with modest quantum,
and non-existent for PS.
Remember to compare this when doing SJF.
Homework: 34.
Variants of Round Robin
- State dependent RR
- Same as RR but q is varied dynamically depending on the state
of the system.
- Favor processes holding important resources.
- For example, non-swappable memory.
- Perhaps this should be considered medium term scheduling
since you probably do not recalculate q each time.
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External priorities: RR but a user can pay more and get
bigger q. That is one process can be given a higher priority than
another. But this is not an absolute priority: the lower priority
(i.e., less important) process does get to run, but not as much as
the higher priority process.
Priority Scheduling
Each job is assigned a priority (externally, perhaps by charging
more for higher priority) and the highest priority ready job is run.
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Similar to “External priorities” above
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If many processes have the highest priority, use RR among them.
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Can easily starve processes (see aging below for fix).
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Can have the priorities changed dynamically to favor processes
holding important resources (similar to state dependent RR).
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Many policies can be thought of as priority scheduling in which we
run the job with the highest priority (with different notions of
priority for different policies).
For example, FIFO and RR are priority scheduling where the
priority is the time spent on the ready list/queue.
Priority aging
As a job is waiting, raise its priority so eventually it will have the
maximum priority.
- This prevents starvation (assuming all jobs terminate or the
policy is preemptive).
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Starvation means that some process is never run, because it
never has the highest priority. It is also starvation, if process
A runs for a while, but then is never able to run again, even
though it is ready.
The formal way to say this is “No job can remain in the ready
state forever”.
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There may be many processes with the maximum priority.
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If so, can use FIFO among those with max priority (risks
starvation if a job doesn't terminate) or can use RR.
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Can apply priority aging to many policies, in particular to priority
scheduling described above.
Selfish RR (SRR, **, SRR, **)
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Preemptive.
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Perhaps it should be called “snobbish RR”.
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“Accepted processes” run RR.
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Accepted process have their priority increase at rate b>
=0.
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A new process starts at priority 0; its priority increases at rate a>=0.
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A new process becomes an accepted process when its priority
reaches that of an accepted process (or when there are no accepted
processes).
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Once a process is accepted it remains accepted until it terminates.
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Note that at any time all accepted processes have same priority.
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If b>=a, get FCFS.
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If b=0, get RR.
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If a>b>0, it is interesting.
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If b>a=0, you get RR in "batches". This is similar to
n-step scan for disk I/O.
Shortest Job First (SPN, SJF, SJF, SJF)
Sort jobs by total execution time needed and run the shortest first.
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Nonpreemptive
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First consider a static situation where all jobs are available in
the beginning and we know how long each one takes to run. For
simplicity lets consider “run-to-completion”, also called
“uniprogrammed” (i.e., we don't even switch to another process
on I/O). In this situation, uniprogrammed SJF has the shortest
average waiting time.
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Assume you have a schedule with a long job right before a
short job.
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Consider swapping the two jobs.
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This decreases the wait for
the short by the length of the long job and increases the wait of the
long job by the length of the short job.
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This decreases the total waiting time for these two.
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Hence decreases the total waiting for all jobs and hence decreases
the average waiting time as well.
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Hence, whenever a long job is right before a short job, we can
swap them and decrease the average waiting time.
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Thus the lowest average waiting time occurs when there are no
short jobs right before long jobs.
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This is uniprogrammed SJF.
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In the more realistic case of true SJF where the scheduler
switches to a new process when the currently running process
blocks (say for I/O), we should call the policy shortest
next-CPU-burst first.
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The difficulty is predicting the future (i.e., knowing in advance
the time required for the job or next-CPU-burst).
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This is an example of priority scheduling.
Homework: 39, 40 (note that when he says RR with
each process getting its fair share, he means PS).
Preemptive Shortest Job First (PSPN, SRT, PSJF/SRTF, --)
Preemptive version of above
- Permit a process that enters the ready list to preempt the running
process if the time for the new process (or for its next burst) is
less than the remaining time for the running process (or for
its current burst).
- It will never happen that a process in the ready list
will require less time than the remaining time for the currently
running process. Why?
Ans: When the process joined the ready list it would have started
running if the current process had more time remaining. Since
that didn't happen the current job had less time remaining and now
it has even less.
- Can starve processs that require a long burst.
- This is fixed by the standard technique.
- What is that technique?
Ans: Priority aging.
- Another example of priority scheduling.
Highest Penalty Ratio Next (HPRN, HRN, **, **)
Run the process that has been “hurt” the most.
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For each process, let r = T/t; where T is the wall clock time this
process has been in system and t is the running time of the
process to date.
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If r=2.5, that means the job has been running 1/2.5 = 40% of the
time it has been in the system.
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We call r the penalty ratio and run the process having
the highest r value.
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We must worry about a process that just enters the system
since t=o and hence the ratio is undefined.
Define t to be the max of 1 and the running time to date.
Since now t is at least 1, the ratio is always defined.
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HPRN is normally defined to be non-preemptive (i.e., the system
only checks r when a burst ends), but there is an preemptive analogue
- When putting process into the run state compute the time at
which it will no longer have the highest ratio and set a timer.
- When a process is moved into the ready state, compute its ratio
and preempt if needed.
- HRN stands for highest response ratio next and means the same thing.
- This policy is yet another example of priority scheduling
Multilevel Queues (**, **, MLQ, **)
Put different classes of processs in different queues
- Processs do not move from one queue to another.
- Can have different policies on the different queues.
For example, might have a background (batch) queue that is FCFS and one or
more foreground queues that are RR.
- Must also have a policy among the queues.
For example, might have two queues, foreground and background, and give
the first absolute priority over the second
- Might apply aging to prevent background starvation.
- But might not, i.e., no guarantee of service for background
processes. View a background process as a “cycle soaker”.
- Might have 3 queues, foreground, background, cycle soaker.
Multilevel Feedback Queues (FB, MFQ, MLFBQ, MQ)
As with multilevel queues above we have many queues, but now processs
move from queue to queue in an attempt to
dynamically separate “batch-like” from interactive processs so that
we can favor the latter.
- Run processs from the highest priority nonempty queue in a RR manner.
- When a process uses its full quanta (looks a like batch process),
move it to a lower priority queue.
- When a process doesn't use a full quanta (looks like an interactive
process), move it to a higher priority queue.
- A long process with frequent (perhaps spurious) I/O will remain
in the upper queues.
- Might have the bottom queue FCFS.
- Many variants.
For example, might let process stay in top queue 1 quantum, next queue 2
quanta, next queue 4 quanta (i.e. return a process to the rear of the
same queue it was in if the quantum expires).
Theoretical Issues
Considerable theory has been developed.
- NP completeness results abound.
- Much work in queuing theory to predict performance.
- Not covered in this course.
Medium-Term Scheduling
In addition to the short-term scheduling we have discussed, we add
medium-term scheduling in which
decisions are made at a coarser time scale.
- Called memory scheduling by Tanenbaum (part of three level scheduling).
- Suspend (swap out) some process if memory is over-committed.
- Criteria for choosing a victim.
- How long since previously suspended.
- How much CPU time used recently.
- How much memory does it use.
- External priority (pay more, get swapped out less).
- We will discuss medium term scheduling again when we study memory
management.
Long Term Scheduling
- “Job scheduling”. Decide when to start jobs, i.e., do not
necessarily start them when submitted.
- Force user to log out and/or block logins if over-committed.
- CTSS (an early time sharing system at MIT) did this to insure
decent interactive response time.
- Unix does this if out of processes (i.e., out of PTEs).
- “LEM jobs during the day” (Grumman).
- Called admission scheduling by Tanenbaum (part of three level scheduling).
- Many supercomputer sites.
2.5.4: Scheduling in Real Time Systems
Skipped
2.5.5: Policy versus Mechanism
Skipped.
2.5.6: Thread Scheduling
Skipped.
Research on Processes and Threads
Skipped.