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** 4.8.2 and 4.8.3: Segmentation With Paging
(Tanenbaum gives two sections to explain the differences between
Multics and the Intel Pentium. These notes cover what is common to
all segmentation).
Combines both segmentation and paging to get advantages of both at
a cost in complexity. This is very common now.
- A virtual address becomes a triple: (seg#, page#, offset).
- Each segment table entry (STE) points to the page table for that
segment.
Compare this with a
multilevel page table.
- The size of each segment is a multiple of the page size (since the
segment consists of pages). Perhaps not. Can keep the exact size in
the STE (limit value) and shoot the process if it referenced beyond
the limit. In this case the last page of each segment is partially valid.
- The page# field in the address gives the entry in the chosen page
table and the offset gives the offset in the page.
- From the limit field, one can easily compute the size of the
segment in pages (which equals the size of the corresponding page
table in PTEs). Implementations may require the size of a segment to
be a multiple of the page size in which case the STE would store the
number of pages in the segment.
- A straightforward implementation of segmentation with paging
would requires 3 memory references (STE, PTE, referenced word) so a
TLB is crucial.
- Some books carelessly say that segments are of fixed size.
This is wrong.
They are of variable size with a fixed maximum and possibly with the
requirement that the size of a segment is a multiple of the page size.
- The first example of segmentation with paging was Multics.
- Keep protection and sharing information on segments.
This works well for a number of reasons.
- A segment is variable size.
- Segments and their boundaries are user (i.e., linker) visible.
- Segments are shared by sharing their page tables. This
eliminates the problem mentioned above with
shared pages.
- Do replacement on pages so there is no placement question and
no external fragmentation.
- Do fetch-on-demand with pages (i.e., do demand paging).
- In general, segmentation with demand paging works well and is
widely used. The only problems are the complexity and the resulting 3
memory references for each user memory reference. The complexity is
real, but can be managed. The three memory references would be fatal
were it not for TLBs, which considerably ameliorate the problem. TLBs
have high hit rates and for a TLB hit there is essentially no penalty.
Homework: 38.
4.9: Research on Memory Management
Skipped
4.10: Summary
Read
Some Last Words on Memory Management
- Segmentation / Paging / Demand Loading (fetch-on-demand)
- Each is a yes or no alternative.
- Gives 8 possibilities.
- Placement and Replacement.
- Internal and External Fragmentation.
- Page Size and locality of reference.
- Multiprogramming level and medium term scheduling.
Chapter 5: Input/Output
5.1: Principles of I/O Hardware
5.1.1: I/O Devices
- Not much to say. Devices are varied.
- Block versus character devices:
- Devices, such as disks and CDROMs, with addressable chunks
(sectors in this case) are called block
devices,
These devices support seeking.
- Devices, such as Ethernet and modem connections, that are a
stream of characters are called character
devices.
These devices do not support seeking.
- Some cases, like tapes, are not so clear.
5.1.2: Device Controllers
These are the ``devices'' as far as the OS is concerned. That
is, the OS code is written with the controller spec in hand not with
the device spec.
- Also called adaptors.
- The controller abstracts away some of the low level features of
the device.
- For disks, the controller does error checking and buffering.
- (Unofficial) In the old days it handled interleaving of sectors.
(Sectors are interleaved if the
controller or CPU cannot handle the data rate and would otherwise have
to wait a full revolution. This is not a concern with modern systems
since the electronics have increased in speed faster than the
devices.)
- For analog monitors (CRTs) the controller does
a great deal. Analog video is far from a bunch of ones and
zeros.
- Controllers are also called adaptors.
5.1.3: Memory-Mapped I/O
Think of a disk controller and a read request. The goal is to copy
data from the disk to some portion of the central memory. How do we
do this?
- The controller contains a microprocessor and memory and is
connected to the disk (by a cable).
- When the controller asks the disk to read a sector, the contents
come to the controller via the cable and are stored by the controller
in its memory.
- The question is how does the OS, which is running on another
processor, let the controller know that a disk read is desired and how
is the data eventually moved from the controller's memory to the
general system memory.
- Typically the interface the OS sees consists of some device
registers located on the controller.
- These are memory locations into which the OS writes
information such as sector to access, read vs. write, length,
where in system memory to put the data (for a read) or from where
to take the data (for a write).
- There is also typically a device register that acts as a
``go button''.
- There are also devices registers that the OS reads, such as
status of the controller, errors found, etc.
- So now the question is how does the OS read and write the device
register
- With Memory-mapped I/O the device registers
appear as normal memory. All that is needed is to know at which
address each device regester appears. Then the OS uses normal
load and store instructions to write the registers.
- Some systems instead have a special ``I/O space'' into which
the registers are mapped and require the use of special I/O space
instructions to accomplish the load and store. From a conceptual
point of view there is no difference between the two models.
5.1.4: Direct Memory Access (DMA)
- With or without DMA, the disk controller pulls the desired data
from the disk to its buffer (and pushes data from the buffer to the
disk).
- Without DMA, i.e., with programmed I/O (PIO), the
cpu then does loads and stores (or I/O instructions) to copy the data
from the buffer to the desired memory location.
- With a DMA controller, the controller writes the memory without
intervention of the CPU.
- Clearly DMA saves CPU work. But this might not be important if
the CPU is limited by the memory or by system buses.
- Very important is that there is less data movement so the buses
are used less and the entire operation takes less time.
- Since PIO is pure software it is easier to change, which is an
advantage.
- DMA does need a number of bus transfers from the CPU to the
controller to specify the DMA. So DMA is most effective for large
transfers where the setup is amortized.
- Why have the buffer? Why not just go from the disk straight to
the memory.
Answer: Speed matching. The disk supplies data at a fixed rate, which might
exceed the rate the memory can accept it. In particular the memory
might be busy servicing a request from the processor or from another
DMA controller.
Homework: 12