Operating Systems
2000-01 Fall
M 5:00-6:50
Ciww 109

Allan Gottlieb
gottlieb@nyu.edu
http://allan.ultra.nyu.edu/~gottlieb
715 Broadway, Room 1001
212-998-3344
609-951-2707
email is best


================ Start Lecture #13 ================

RAID (Redundant Array of Inexpensive Disks)

5.3.3: Error Handling

Disks error rates have dropped in recent years. Moreover, bad block forwarding is done by the controller (or disk electronic) so this topic is no longer as important for OS.

5.3.4: Track Caching

Often the disk/controller caches a track, since the seek penalty has already been paid. In fact modern disks have megabyte caches that hold recently read blocks. Since modern disks cheat and don't have the same number of blocks on each track, it is better for the disk electronics (and not the OS or controller) to do the caching since it is the only part of the system to know the true geometry.

5.3.5: Ram Disks

5.4: Clocks

Also called timers.

5.4.1: Clock Hardware


5.4.2: Clock Software

  1. TOD: Bump a counter each tick (clock interupt). If counter is only 32 bits must worry about overflow so keep two counters: low order and high order.

  2. Time quantum for RR: Decrement a counter at each tick. The quantum expires when counter is zero. Load this counter when the scheduler runs a process.

  3. Accounting: At each tick, bump a counter in the process table entry for the currently running process.

  4. Alarm system call and system alarms:
  5. Profiling

Homework: 12

5.5: Terminals

5.5.1: Terminal Hardware

Quite dated. It is true that modern systems can communicate to a hardwired ascii terminal, but most don't. Serial ports are used, but they are normally connected to modems and then some protocol (SLIP, PPP) is used not just a stream of ascii characters.

5.5.2: Memory-Mapped Terminals

Keyboards

Tanenbaum description of keyboards is correct.

5.5.3: Input Software

5.5.4: Output Software

Again too dated and the truth is too complicated to deal with in a few minutes.

Homework: 16.

Chapter 6: Deadlocks

A deadlock occurs when a every member of a set of processes is waiting for an event that can only be caused by a member of the set.

Often the event waited for is the release of a resource.

In the automotive world deadlocks are called gridlocks.

Reward: One point extra credit on the final exam for anyone who brings a real (e.g., newspaper) picture of an automotive deadlock. You must bring the clipping to the final and it must be in good condition. Hand it in with your exam paper.

For a computer science example consider two processes A and B that each want to print a file currently on tape.

  1. A has obtained ownership of the printer and will release it after printing one file.
  2. B has obtained ownership of the tape drive and will release it after reading one file.
  3. A tries to get ownership of the tape drive, but is told to wait for B to release it.
  4. B tries to get ownership of the printer, but is told to wait for A to release the printer.

Bingo: deadlock!

6.1: Resources:

The resource is the object granted to a process.

6.2: Deadlocks

To repeat: A deadlock occurs when a every member of a set of processes is waiting for an event that can only be caused by a member of the set.

Often the event waited for is the release of a resource.

6.3: Necessary conditions for deadlock

The following four conditions (Coffman; Havender) are necessary but not sufficient for deadlock. Repeat: They are not sufficient.

  1. Mutual exclusion: A resource can be assigned to at most one process at a time (no sharing).
  2. Hold and wait: A processing holding a resource is permitted to request another.
  3. No preemption: A process must release its resources; they cannot be taken away.
  4. Circular wait: There must be a chain of processes such that each member of the chain is waiting for a resource held by the next member of the chain.

6.2.2: Deadlock Modeling

On the right is the Resource Allocation Graph, also called the Reusable Resource Graph.

Homework: 1.

Consider two concurrent processes P1 and P2 whose programs are.

P1: request R1       P2: request R2
    request R2           request R1
    release R2           release R1
    release R1           release R2

On the board draw the resource allocation graph for various possible executions of the processes, indicating when deadlock occurs and when deadlock is no longer avoidable.

There are four strategies used for dealing with deadlocks.

  1. Ignore the problem
  2. Detect deadlocks and recover from them
  3. Avoid deadlocks by carefully deciding when to allocate resources.
  4. Prevent deadlocks by violating one of the 4 necessary conditions.

6.3: Ignoring the problem--The Ostrich Algorithm

The ``put your head in the sand approach''.

6.4: Detecting Deadlocks and Recovering from them

6.4.1: Detecting Deadlocks with single unit resources

Consider the case in which there is only one instance of each resource.

To find a directed cycle in a directed graph is not hard. The algorithm is in the book. The idea is simple.

  1. For each node in the graph do a depth first traversal (hoping the graph is a DAG (directed acyclic graph), building a list as you go down the DAG.
  2. If you ever find the same node twice on your list, you have found a directed cycle and the graph is not a DAG and deadlock exists among the processes in your current list.
  3. If you never find the same node twice, the graph is a DAG and no deadlock occurs.
  4. The searches are finite since the list size is bounded by the number of nodes.

6.4.2: Detecting Deadlocks with multiple unit resources

This is more difficult.

6.4.3: Recovery from deadlock

Preemption

Perhaps you can temporarily preempt a resource from a process. Not likely.

Rollback

Database (and other) systems take periodic checkpoints. If the system does take checkpoints, one can roll back to a checkpoint whenever a deadlock is detected. Somehow must guarantee forward progress.

Kill processes

Can always be done but might be painful. For example some processes have had effects that can't be simply undone. Print, launch a missile, etc.