This ray traced animation has a few accidental artifacts. Although clownish and awkward,
I actually was somewhat pleased with this clumsy version.
I dedicated effort towards optimizing animated ray tracing, to improve the rate of the already
slight level of animation in effect. Although some improvement was introduced, the results were not as
dramatic as I had hoped.
Movement is given to the shapes by manipulating the starting point in the directional vector
used to trace the ray. Each animated frame, the x axis is modified by 0.001, eventually reversing
in opposite direction.
In addition to the shapes' movement, the light slowly rotates in the z-y plane, somewhat obstructed
by the commanding artifacts.