Interactive Sound Rendering
Speaker: Dinesh Manocha, University of North Carolina, Chapel Hill
Location: Warren Weaver Hall 102
Date: October 8, 2010, 11:30 a.m.
Host: Chee Yap
Extending the frontier of visual computing, sound rendering utilizes sound to communicate information to a user and offers an alternative means of visualization. By harnessing the sense of hearing, audio rendering can further enhance a user's experience in a multimodal virtual world and is required for immersive environments, computer games, simulation, training and designing next generation human-computer interfaces.
In this talk, we will give an overview of our recent work on sound synthesis and sound propagation. These include generating realistic physically-based sounds from rigid body dynamics simulations and liquid sounds based on bubble resonance and coupling with fluid simulators. We also describe new and fast algorithms for sound propagation based on improved numerical techniques and fast geometric sound propagation. Our algorithms improve the state of the art in sound propagation by almost 1-2 orders of magnitude and we demonstrate that it is possible to perform interactive propagation in complex, dynamic environments by utilizing the computational capabilities of multi-core CPUs and many-core GPUs. We will also show some preliminary results on the design of next-generation musical instruments using multi-touch interfaces.
Joint work with faculty and students of GAMMA group at UNC Chapel Hill.
Dinesh Manocha is currently the Phi Delta Theta/Mason Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill. He received his Ph.D. in Computer Science at the University of California at Berkeley 1992. He has received Junior Faculty Award, Alfred P. Sloan Fellowship, NSF Career Award, Office of Naval Research Young Investigator Award, Honda Research Initiation Award, Hettleman Prize for Scholarly Achievement. Along with his students, Manocha has also received 12 best paper & panel awards at the leading conferences on graphics, geometric modeling, visualization, multimedia and high-performance computing. He is an ACM Fellow.
Manocha has published more than 300 papers in the leading conferences and journals on computer graphics, geometric computing, robotics, and scientific computing. He has also served as a program committee member and program chair for more than 75 conferences in these areas, and editorial boards of many leading journals. Some of the software systems related to collision detection, GPU-based algorithms and geometric computing developed by his group have been downloaded by more than 100,000 users and are widely used in the industry. He has supervised 18 Ph.D. dissertations.
Refreshments will be offered starting 15 minutes prior to the scheduled start of the talk.