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java.lang.Objectheurgame.logging.DebugLogReader
| Constructor Summary | |
DebugLogReader()
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| Method Summary | |
void |
clearLog()
Well this method doesn't do much because of the nature of screen output. |
void |
readLog(java.lang.String who,
int priority,
LogItem information)
Performs the actual printing |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public DebugLogReader()
| Method Detail |
public void readLog(java.lang.String who,
int priority,
LogItem information)
readLog in interface LogReaderwho - Name of the component registered with the log.priority - 0 is normal, anything higher is more important.information - Has the actual log information.LogReader.readLog(java.lang.String, int, heurgame.logging.LogItem)public void clearLog()
clearLog in interface LogReaderLogReader.clearLog()
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