Game Description: Prime Squares is a tic-tac-toe like game in which the goal is to form primes along the rows, columns and diagonals (including secondary diagonals) in any direction (up-to-down, left-to-right, down-to-up, right-to-left).. The more primes one makes, the better the score. Starts with an empty 3 x 3 square. The players alternately fill a square with a number (except the last move is given to player 2). Whenever a number completes a row, column, diagonal (primary or secondary), the number of primes formed as a consequence (in any direction of the row, column or diagonal) are added to the player’s score. 0 is not allowed to be placed in any of the border cells. Phase Two: If phase two of the game is enabled, then both players get one extra turn to change a single number on the board after the board has been completely filled. Any primes resulting from that change that go through the change position are given to player. Player One will move first in Phase Two, followed by Player Two. Player two cannot change the same position as player 1. ===== Auction Triplets Auction Triplets is a multi-player auction game. Two to eight players that can play the game. Each player starts with a fixed initial amount of money (100). There are four object types in total for the auction. The objective of the game is to collect three objects of the same type. The first player to do so wins the game. To play the game: Choose the number of players from the dropdown and click start. The object up for auction gets highlighted and so does the player whose turn it is (the player who goes first is determined randomly). The player places their bid and press `Enter`. Then the next player bids, and the next and so on. Once all players have made their bids, the player with the highest (valid) bid wins. If there is a tie, then the first player with that highest bid wins. If a bid is more than the player has, then pop up "you can't bid more than you have". The game ends when a player wins (obtains 3 objects of the same type) `Reset Game` can be used to reset the game ===== Welcome to Grid City! Grid City is a small planned city laid out as a grid with streets going north-south and east-west. There is one building per city block. The grid has suffered a snow storm and the Snow Clearing Department (GridClear) wishes to make it possible to reach each city block. The head of GridClear consults you to help plan the plow paths such that for any two adjacent (north, south, east, west, and any diagonal) buildings a resident will need to travel over only a few streets/buildings.The "score" of a building is the worst case, i.e. the largest number of such streets/buildings required to go from that building to any adjacent building. Rules - Setttings: GridX and GridY must be greater than 1. - Game Play: This is a two player game. Both players must submit plows after which their scores will be displayed. - Paths: A small number of paths may have already been cleared by GridClear and will be marked in black and yellow. - Paths: A plow path must begin from the boundaries of the grid. - Paths: A plow path cannot go over previously plowed paths. - Paths: Each single plow path must be connected. - Scoring: Crossing a plowed intersection has zero cost. - Scoring: Going diagonally across a building has the same cost as walking along a paved road which is 1. Instructions - Press pop-up to access game window. - Game Setttings: Select the Grid Size, Number of Plows and Player Names. - Submitting Plow Paths: Click on the roads that you wish to plow for the Current Plow. Click 'Next Plow' to submit a plow path for the current plow, 'Submit' to finish submitting all plow paths, 'Reset' to reset the current plow path and 'Previous Plow' to resubmit the Previous Plow. - Score: Displays the plow paths for both players and their scores. Note: For best experience, maximize window as much as possible. ===== You are given an n by n chessboard. You and your opponents have b bishops and k knights at your disposal. Your goal is to capture more pieces than your opponent after m moves, or checkmate your opponent. Due to first-mover advantage, a draw is considered a win for black. The game is played in turns. In each turn, a player can move one of your pieces or place a remaining piece on the board. When placing a piece on the board, you are not allowed to put the king in check. Rules: - Bishops can move diagonally in any direction. - Knights can move in an L-shape (two squares in one horizontal or vertical direction, then one square in the other direction). - The King can move in any direction, but only one square at a time. ==== Two or more players are presented with some number of stones. The winner is the player who removes the last stone. Rules: Each player has a set of pairs of cards with numbers 1 through k The first player chooses a card and removes exactly that number of stones. The card then disappears from the first player's hand. Similarly for the 2nd, 3rd ... player. Play continues until on his or her turn, a player either: chooses a card whose number exactly matches the number of stones remaining in which case that player wins. chooses a card that exceeds the number of stones remaining in which case that player loses If all the player's cards exceed the number of stones remaining, the player loses automatically. If the player exhausts the time allowance, the player loses automatically. ==== You have a certain number (default = 3) of covered boxes of Burmese rubies before you. The total number of rubies is by default 29 (and must be odd). Each of the two players is allowed to ask for a certain number of rubies from each box. There are two possible cases: - In a turn, a player selects a box and enters an amount. If the player asks for more than there are in the box, they get none from it - Otherwise, the player get what the player asked for from that box When all rubies have been taken the winner is the one with the most rubies. Instructions - Press pop-up to access game window. - ENTERING PHASE: When it is your turn, type your amount in the box. Then click "submit move" to end your turn. - DISPLAY PHASE: After all the amounts are collected you will see how many rubies you obtained. ==== Overview: Welcome to Beat Or Bomb! This is a two-player interactive card game. Like many card games, in each round, Beat Or Bomb makes each player choose one card to play. Unlike other card games, each player can choose to whether compete or give up the card they picked. Points will be calculated and accumulated after each round. At end of the game when each player has run out of their cards, the player with the most points will become the winner. A tie is possible though unlikely. Now, let's go over the specific rules so you can win. Rules: When the game starts, each player will be given the same set of cards from 2 to A (Joker not included), one of each. The value of each card equals the numerical value on the card except for J, Q, K, A and 2 whose values are 11, 12, 13, 14 and 15. Note that card 2 has the highest value (this unusual rule is to change the situation that card 2 is always the smallest in most card games). At each round, each player will choose one card from their set to play, and they can decide whether they want to compete with this card or to give up. This process will be private meaning each player will not see the decision made by their opponent. After the decision, the card will be removed from the player's playing set. After both players have made their decisions, the points will be calculated as follows: If both players chose to compete, the player with the larger-value card wins and will be awarded with the points equal to their card value as well as their oppponent's. For example, if player A and player B both decided to compete. Player A had card 6 and player B had card J, then player B wins and will be awarded with 11 + 6 = 17 points from this round whereas player A does not get any points. If both player chose to give up, then neither player will get any points. If player A chose to compete and player B chose to give up, then player A will be awarded with points equal to their card value whereas player B does not get any points. After both players have played all their cards, compare the accumulated points from each player. The one will more points will be the winner. Note: For best experience, maximize window as much as possible. === Two duellists, each with n bullets, starting 100 paces apart. Duellists take turns. After a duellist either shoots or doesn't, that duellist moves forward five paces. The probability of hitting increases as distance dedreaes Each player has j bulletproof jackets. A jacket is maintained for one turn of the opponent. If the wearer is hit, they will not lose, so the opponent should not shoot. score = (distance at the time of winning) / (number of initial bullets) ==== Objective for Arranger Player: Arrange the chairs around the table in alphabetical order as quickly as possible. Objective for Scrambler: Scramble the chairs to make it hard for the other player to win Rules: - Scrambler first sets the board - After Scrambler confirms the board, play starts. - During a scramble (there are Scramble Count of those), Scrambler may click on any green chair to swap to swap with any other green chair. Which chairs are green will be shown after clicking the first highlighted seat. - Scrambler can algo pass. - Arranger can move people to empty chairs at exact distance k Instructions - Press pop-up to access game window. - Click on the person you want to move Note: For best experience, maximize window as much as possible. ==== This game can be played by two or more people at the same time, and everyone plays the role of a player in an auction. In this auction, there will be a set of items available and each item has a value. For each item, each player will bid and the highest bid will take the item (either at the price of the second highest Vikerey) or at the highest bid price (...). If there is a tie, then neither player gets the item. Each player has the same budget constraint. After bidding on all of the items, the player who has the biggest value wins. If you bid price bigger than the money available, then that is invalid. Note: Current o Budget --> Current Funds ===== Hello folks, welcome to Word Wrestle. WordWrestle is an n-player interactive game. You can play against a human or an AI, which has levels ranging from easy, medium, hard to choose from. How the game works: The game starts with the game server generating a random word and presenting it to all players. One after the other, each player gets a turn to play a word. The words keep getting concatenated forming one long word that is displayed. For every word played, a player is awarded points based on the number of letters that overlap the concatenated word's (called the root word hereafter) suffix and the player's word's prefix. Points awarded increase with the number of letters that overlap. The goal of the game for each player is to maximize their points. GIVE EXAMPLE All players are given rour Action Cards- 'Remove Last Letter', 'Flip Word', 'Mirror Letters' and 'Go Twice'. A player who uses an action card selects a word immediately after that user. The powers of the Action Cards are: 1. Remove Last Letter - Play this action to remove the last letter of the root word. The new word obtained on removing the last letter now becomes the new root word. 2. Flip Word - Reverses the root word, and this becomes the new root word. 3. Mirror Latters - Interchanges all occurences of 'u' with 'n', 'm' with 'w' and 'd' with 'b' and vice versa. Rules: 1. A player can use each action card only once. 2. A player can use as many Action Cards in a single turn as they want. 3. You should not play any of the words that have been played so far by other players, including the initial root word given by the server. 4. Points awarded to any player is the square of the number of overlapping letters between the root word's suffix and the player's word's prefix. For example, if the root word is 'catarman', and a player plays 'manly': Overlapping letters = 'man' Length of overlapping letters = 3 Hence, score = 3*3 = 9 5. At the end of all rounds, the player with maximum points wins. Happy Wrestling!! ==== Beautiful Stick is a two-player game between a Drawer and a Stick-matcher. The Drawer draws an NxN pixel picture using color blue and red and it is the role of the Stick-matcher to design sticks and then use the sticks to match as many parts of the square as possble without overlap. Phases: The Stick-matcher looks away from the screen while the Drawer draws a picture. The drawer draws an NxN square using color blue and red. Drawer can click the grid pixels on the website and change the pixel color Then the Stick-matcher suggests a single vector v of length L (where L <= N) which we will call a sticks. The sticks also use both red and blue colors. If the stick matches exactly vertically or horizontally somewhere, second player is told where and how. There can be several places (e.g. if v is of length three, then it might be (2,3) to (5,3), (1,2) to (4,2), ...). Repeat this process up to T times (T is greater then or equal to 2). After T turns, second player specifies which sticks to use and where without overlaps or crosses. So different sticks must use disjoint grid cells. Stick-matcher must click a pixel on the grid to specify the initial location of the stick and then click a second pixel on grid to specify the direction of the stick. Total points is number of grid cells covered. The matched pixels will show with their color on the grid. ======