Professor Jonathan Amsterdam
Theory and practice of graphical user interfaces. Practice will involve
programming in Java.
Proficiency in Java or C++.
No required text. Recommended: Cooper's About Face.
Most notes should be available on the web site. The Java notes are an
exception; you will have to buy them from the Unique Copy center on Greene
St. south of 8th. I will announce in class when they are available.
Please subscribe to the course mailing list. To do so, send email to
email@example.com with the following body (not subject):
Coursework and Grading
There will be 5 or 6 homeworks. Most homeworks will be graded on a 10-point
scale. Homework is always due before class. Homework handed in up to one
week late will receive a 10% penalty. Homework handed in up to two weeks
late will receive a 30% penalty. Homework submitted after two weeks will
receive a zero. Submit your homework by mailing it to the TA.
For the purposes of this class, cheating is defined as:
The penalty for cheating is failure of the course.
- Copying all or part of another student's homework
- Allowing another student to copy all or part of your homework.
To protect your files from being read by others, change their protection by
executing the following command:
You can make sure that all files you create are automatically protected by
putting the following in your .cshrc or .profile file:
chmod go-rx *
This is very approximate. The order may change without notice.
|1|| Introduction: Design of Interactive Systems
|2|| More Design Theory
|3|| Java for UI 1
|4|| Java for UI 2
|5|| Java for UI 3
|6|| Java for UI 4
|8|| Screen Layout
|9|| Graphic design
|10|| Application Design
|11|| Web site design
|12|| Data Visualization
|14|| The Future