To create an interesting, ORIGINAL, mini-game of your own design, demonstrating the concepts of DirectDraw animation, audio, input, AI. No blood, violence against people or animals, nudity, profanity, or otherwise offensive/indecent material. Please use good judgment and common sense. You have the rest of your career to exercise free speech. :)
You may use artwork (.bmp files) provided with the DirectX samples; for those who wish you may create your own artwork. It's not required and if you don't it won't hurt your grade; unfortunately, support will be very limited should you have problems with your own artwork.
Two person teams are required. In the event there are an odd number of students in the class, I may allow one single or three-person team, at my discretion.
AI and Sprites must be done by different members.
Please see the Class 7 Notes for more detail on the categories below.
Then please copy the form below to your email program, fill in, and submit
to firstname.lastname@example.org by March 11th,
DO NOT SEND WORD OR NOTEPAD DOCUMENTS-- COPY AND PASTE THE FORM BELOW INTO AN EMAIL AND FILL IN YOUR RESPONSES. You may be brief on the Rules ( #5) and Levels/... (#10) questions.
- PLEASE MAKE SURE BOTH TEAM MEMBER'S EMAIL ADDRESSES APPEAR IN YOUR EMAIL SENDER FIELDS (so when I reply, you both get it).
- PLEASE MAKE SURE YOU WRITE ONLY THE FOLLOWING IN THE SUBJECT:
________________________ copy form below _________________________________
I. Team Information
Team Members (your names):
Members' Responsibility: who does what (AI and Sprites must be
done by different members, i.e. one can't do both)
Network (if applicable and not recommended):
II. Game Information
1) Overview/Vision Statement (include the genre or style):
2) What features are present in your game? (also signify whether
features are integral or chrome):
3) What is the gameplay? (i.e. how do your features come together
to form your game):
4) What are the objectives?
5) What are the rules?
6) Look and Feel (Setting & Atmosphere):
7) Entities or Characters - what are the interactive
and background components of your game?
8) Initial Layout (what does the start of the game look like? How
are objects set up or placed to start?):
9) Interface Description (if drawings, bring copy of sketches (you
keep originals) or attach images)
10) What are your levels, maps and/or environment?