Visualization, Spring'98, Yap

HOMEWORK 3:
AUTOMATIC MODEL GENERATION

TEXTURES

This is actually a key element in our modeling. We think of this as being constructed as a library of textures, properly catalogued.

The program will invoke textures which will be provided by the library. E.g., our block generator may ask for a texture with these parameters:

facade=BROWNSTONE, height=80, width=40
and it may get some close match to this description.

Here are some categories (but clearly, subcategories ought to be defined):

  1. building facades
  2. building top features
  3. grass texture
  4. trees
  5. flowers
  6. skylines
  7. road textures (tarmac, cobblestone)
  8. pavement textures
Note: skyline texture will be used when you look down a street (e.g., looking west of 14th Street, you might want to show New Jersey Skyline). You may initially default this to the clear blue sky. How you collect textures is up to you: scanning from magazines or other photos is the easiest. Then you need to use a standard image editor (XV, Photoshop, etc) to manipulate these images to produce a file of the texture. But if you want to use digital cameras for this purpose, please speak to me.