Webbased Visualization, Fall 2001
READING GUIDE
In reverse chronological order.
- Tue Sep 18. Lecture 1.
- Read Chapter 1 at your leisure within the first
3 weeks. This will provide your
general introduction to the field of Computer Graphics.
- Chapter 2 is foundational. Please read Sections 1 to 5.
- We suggest getting the source code from the
publisher of Hill's book at
Prentice-Hall.
For your convenience, we have also downloaded it
on the homework page.
- Tue Sep 26. Lecture 2.
- Read Chapter 3 for basic techniques of OpenGL.
- You don't have to read Chapter 4, except as needed.
- We want to master the transformations used in the
OpenGL pipeline, as this is the basis of techniques
for animation, zooming and panning, tiling, etc.
- Read Chapter 5 generally, but be sure to master 5.5
(based on parallel projection).
- Read Chapter 7 generally for perspective projection.
HINT: you need not follow the mathematical
development of the formulas! All these will
be done for you automatically.