I'm currently a PhD student at VLG group of NYU, working with Professor Denis Zorin. My research interests are mesh parameterization, higher-order surfaces on T-meshes, and real-time 3D.
Before that I was interning at NVIDIA's Developer Technology Group for 6 months.
Before that I studied mathematics at Virginia Tech and Technical University of Munich. My master thesis was on Inertial Manifolds and Nonlinear Galerkin Methods.
For more details see my curriculum vitae.