I joined the R&D group at Industrial Light and Magic in 2011. I received my Ph.D in the Department of Computer Science of the Courant Institute of Mathematical Science at New York University. I was a member of the Exact Geometry Compuation Group, where i was advised by Chee K. Yap. I also collaborated with Greg Turk at Georgia Institute of Technology.
My research interests are in Physics-Based Animation for Computer Graphics. Currently, I focus on Particle-Based Fluid Animation; in particular, adaptive sampling algorithms, surface reconstruction methods and surface tension models.
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