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See:
Description
| Class Summary | |
| Drawing | All of the functions for drawing either Nanomunchers or the graph are done through this class. |
| GraphEditor | The Outer shell of the GraphEditor. |
| GraphEditPanel | This is the panel the user interacts with when editing a graph. |
| GraphGeneration | A rather small panel that allows all sorts of graphs to be read. |
| NanoDecisionPanel | Shown to the user to decide where to place a single nanomuncher on the screen. |
| NanoInputFrame | The actual window and direction choices to be presented to the user |
| NanoSimulation | Arguably the largest piece of the Nanomunchers game is the simulation that shows the state of the game at each frame. |
| SimulationStatus | TODO Further documentation needed |
Wide range of classes due to the diverse user interface.
Besides the NanoSimulation, a GraphEditor is included along with the Window that is presented to the user to make decisions on how to place the nanomunchers.
Please note: The Drawing class does all of the drawing needed in each of the user interface elements.
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