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java.lang.Objectheurgame.ui.WelcomeScreen
Constructor Summary | |
WelcomeScreen(GameServer gs)
Constructs the WelcomeScreen builder |
Method Summary | |
java.awt.Frame |
getBuiltWelcome()
Returns the Welcome Screen if it was built. |
java.awt.Frame |
getWelcome(java.lang.Runnable onStart,
java.lang.Runnable onExit)
Produces the WelcomeScreen as an AWT Frame. |
void |
playerJoined(PlayerEvent e)
Notificies listeners when a player enters the game. |
void |
playerLeft(PlayerEvent e)
Notifies listeners when a player leaves the game. |
void |
playerMoves(PlayerEvent e)
Not used |
void |
playerStatusChanged(PlayerEvent e)
Not used |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public WelcomeScreen(GameServer gs)
gs
- handle to the GameServer to get information
and access the general facade of the GameServerMethod Detail |
public java.awt.Frame getBuiltWelcome()
public java.awt.Frame getWelcome(java.lang.Runnable onStart, java.lang.Runnable onExit)
onStart
- Called by the Start ButtononExit
- Called by the exit button or by closing the window
public void playerJoined(PlayerEvent e)
PlayerListener
playerJoined
in interface PlayerListener
e
- Player Specific informationPlayerListener.playerJoined(heurgame.event.PlayerEvent)
public void playerLeft(PlayerEvent e)
PlayerListener
playerLeft
in interface PlayerListener
e
- Player Specific informationPlayerListener.playerLeft(heurgame.event.PlayerEvent)
public void playerMoves(PlayerEvent e)
playerMoves
in interface PlayerListener
e
- Information about the Player and the status of the MovePlayerListener.playerMoves(heurgame.event.PlayerEvent)
public void playerStatusChanged(PlayerEvent e)
playerStatusChanged
in interface PlayerListener
e
- Implementation definedPlayerListener.playerStatusChanged(heurgame.event.PlayerEvent)
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