Nanomunchers FAQ
Competition Version 1.7 available depends on
Heurgame 1.1
Now in applet flavors too.
Everything can be changed in the user interface.
Correctly judges input conditions.
Correctly judges time usage (but does not report so graphically)
Does display things correctly
Does display a correct reading of the score.
Hedge cases are correct
Human Players are now supported
Try clicking on the graph during the simulation to toggle the display
Note black dots are the players that were brutally killed from
conflict
Also check out the graph editor.
To change edges in the graph editor, first remember to push the
generate button. Once the graph is generated you can toggle
the edges by dragging through them with your mouse.
Heurgame Framework contains the reusable
objects and classes that compose most of Nanomunchers.
Try the restricted applet version:
Unrestricted NanomunchersRunning the Competition Version 1.7
Usage: java -cp nanomunchers1.7.jar,heurgame1.1.jar nanomunchers.NanoEntry
Runs the Server on 127.0.0.1:20000 with a complete board 20x10 total time
usage of 2 minutes plus 30 seconds of warning.
Sample Players (in Python)
Single Player (Random Adversary)
Two players both random
And especially for the melee
Thirteen random players
Sample Graphs
Sample Graph meant to be human
readable
NYU ;) made with the graph editor
NYU with a thin border
If you find tcprelay too confusing try a SockPuppet
Updated Protocol
E-mail me any questions or comments dbk1 [ at ] cs.nyu.edu