A B C D E F G H I L M N P R S T U V W

C

captureMove(HuClient) - Method in interface heurgame.HuReceptor
Part of a contract to deliver move input to a HuClient.
clear() - Method in class heurgame.logging.AbstractLog
Should force a clear on all readers and set them back to their initial states.
clear() - Method in class heurgame.logging.DefaultLog
Clears all of the Readers via the LogReader interface.
clearLog() - Method in class heurgame.logging.DebugLogReader
Well this method doesn't do much because of the nature of screen output.
clearLog() - Method in interface heurgame.logging.LogReader
Resets the reader to its initial state.
clearLog() - Method in class heurgame.ui.GraphicalLogInterface
 
compare(Object, Object) - Method in class heurgame.logging.LogItemComparator
 
connect(Socket, String) - Method in class heurgame.HuClient
This method should be called before loading the HeuClient into a thread.
context - Variable in class heurgame.event.GameEvent
 
currentRound - Variable in class heurgame.event.turn.RoundRobinIterator
Round will start with 1 currentRound
currentState - Variable in class heurgame.event.GameEvent
currentState is meant to be implementation specific
currentToken - Variable in class heurgame.event.turn.RoundRobinIterator
handle to the current player currentToken

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