Computer Systems Org I - Prof. Grishman

Lecture 24 - Nov. 29, 2005

Notes on assignment #6 (interpreter project)

As programs get larger, good comments are important.  Most of the cost of a large program is maintenance cost, and programs with poor structure or comments are very hard to maintain.

Most important are comments at the beginning of each function.  You have divided the problem into subproblems through your choice of functions;  you should explain these to the reader of your code (me and Andrew, in this case).  For example, the GNU coding standard says

Please put a comment on each function saying what the function does, what sorts of arguments it gets, and what the possible values of arguments mean and are used for. ...  Also explain the significance of the return value, if there is one. ... The comment on a function is much clearer if you use the argument names to speak about the argument values.

This general practice is followed in most programming languages, but has been particularly codified in Java through the javadoc program, which automatically generates Java documentation pages from block comments preceding classes, methods, and public variables.

Modularity is also important for code maintenance ... if you see substantial blocks of code repeated several times in your program, it is a good candidate for a new function.

x86 Architecture, cont'd

A good example of bit manipulation and shifting is binary multiplication.  To multiply two 8-bit numbers X and Y, yielding product P, the basic algorithm is

P = 0
repeat 8 times:
   if low bit of Y is non-zero, P += X
   shift Y right one bit
   shift X left one bit

Another example:  counting the 1 bits

I/O on the x86

Physical structure:

The original PCs were organized using an 8-bit bus connecting processor, memory, and I/O devices.  The bus structure was standardized by IBM (ISA:  industry standard architecture) so other manufacturers could build devices which connected to the bus.  This bus operated at 4.77MHz.

Faster machines and peripherals have required faster busses.  The 8-bit bus was succeeded by the 16-bit AT bus and the 32-bit EISA bus.  Most machines now have a PCI bus (basic capacity, 32 bits, 33 MHz).  Even this is not sufficient for high-performance graphics, so an AGP (Accelerated Graphics Port -- 64 bits, 66 MHz) is provided for the graphics card. 

Instruction set:

Unlike the LC-3, the x86 has separate instructions for input and output.  These are IN (for input) and OUT (for output).  These instructions specify a register (AL or AX) and a port number.

BIOS:

As on the LC-3, most programs do not do I/O drectly, but rather rely on a standard set of I/O routines.  The most basic of these are incorporated into the BIOS (Basic Input-Output System).  These include basic capabilities for keyboard, display, serial and parallel ports, floppy, and hard disk.  The BIOS also includes start-up (boot) functionality;  together these are stored in a ROM or Flash memory.

As on the LC-3, the BIOS routines are not accessed directly by subroutine calls.  Rather they are accessed by interrupts (INT instruction), the equivalent of the TRAP on the LC-3.  For example,

MOV   AH, 0
INT   16H

reads one character from the keyboard and returns it in AL. 

MOV   AL,character
MOV   BH,0
MOV   AH, 14H
INT   10H

writes one character to the display.